Author Topic: For the Growth of Arpegi  (Read 19963 times)

Offline Kiss x Miz

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Re: For the Growth of Arpegi
« Reply #75 on: September 20, 2012, 12:28:29 AM »
Even if we couldnt host it on the servers, then we could still upload said game to dropbox or w/e, but if we do have to do that then it should be more of a real game.
That's the best solution.   
If this happened it'd be a long time project me thinks
We have time. The more refined it is, the better.

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #76 on: September 20, 2012, 12:30:06 AM »
Why not start sooner rather then later?

Offline Kiss x Miz

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Re: For the Growth of Arpegi
« Reply #77 on: September 20, 2012, 12:33:09 AM »
Why not start sooner rather then later?
I'll start by waiting for a game. Cuz I'm not very good at those things :)

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #78 on: September 20, 2012, 12:34:37 AM »
Why not start sooner rather then later?
I'll start by waiting for a game. Cuz I'm not very good at those things :)

:P what about a couple of things... like a minevr- wait nevermind XD

Offline Mr.PowPow

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Re: For the Growth of Arpegi
« Reply #79 on: September 20, 2012, 12:46:04 AM »
Why not start sooner rather then later?
I'll start by waiting for a game. Cuz I'm not very good at those things :)

:P what about a couple of things... like a minevr- wait nevermind XD
To be absolutely honest, starting off with Minecraft would be a bad idea since it doesn't have much promotional value, people rarely watch Minecraft  vids for fun, but more for tips and stuff. Unless you are big-time Youtubers like Rooster Teeth or Toby-Turner, then people will watch whatever shit you post and think its gold.
If you were absolutely heart-set on Minecraft, then its better than its done with multiple people so that there is humor and chemistry within the video. A solo artist wouldn't be effective.

I'll say it now, if you want to promote something (especially on youtube), then people respond better to either humor or chemistry.

Offline NekoJonez

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Re: For the Growth of Arpegi
« Reply #80 on: September 20, 2012, 12:47:02 AM »
Shred & I are thinking about starting a survival LP.

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #81 on: September 20, 2012, 12:53:13 AM »
Well... after some thinking I thought against minecraft and I even thought about the Crimson Moon RPG bit for obvious reasons thought against it. In any case... I think maybe a new idea might work but idunno. What exactly didja have in mind pow?

Offline Mr.PowPow

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Re: For the Growth of Arpegi
« Reply #82 on: September 20, 2012, 01:04:56 AM »
Well, first off I'm not naive enough to believe that a CM RPG or any RPG published by a member of Arpegi would bring in a substantial or noticeable amount of traffic, that's not me being cynical or mean, its just being realistic. The RPG Maker popularity isn't big enough to secure a large audience, youtube however is. The only problem is that Youtube is TOO large, thus its hard to stand out.

Short of spending some money for good production value Lets plays, I don't see how we could possibly stand out on youtube. So it's rather hard to come to a conclusion. This is just my opinion however.

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #83 on: September 20, 2012, 01:14:09 AM »
Problem is that NONE of us are anywhere CLOSE to popular enough on youtube to make a significant differance

Offline Mr.PowPow

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Re: For the Growth of Arpegi
« Reply #84 on: September 20, 2012, 01:17:33 AM »
Exactly, it takes a very special personality to be able to make it big on Youtube. All the greatest Youtubers have one distinct quality, which is that they care less about the game they are playing and more about having fun, most other small-timers are trying too hard with the game to impress people they forget to have fun and let their personality shine.

Nobody could give two-shits about what you are playing, a good Lets-play is about -you- and how -you- react to the game. But I'm unsure if any of us have that quality.

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #85 on: September 20, 2012, 01:33:18 AM »
I could do ot and others could too I'm sure, and although I have a channel, I cant upload anything with lack of equipment and computer. A lot of people are like that. Another problem is when people think they're gonna be making money on youtube.

Offline Mr.PowPow

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Re: For the Growth of Arpegi
« Reply #86 on: September 20, 2012, 01:39:56 AM »
Lets plays actually have the lowest chances of making money on Youtube, this is mainly due to the fact that Youtube is weary about licencing them as partners. Pewdiepie event noted that he was a lucky one.

You'll also find that people who try to find fame on Youtube usually fail, its the ones who simply make videos because they enjoy making videos who gain some popularity because their personality is seen as genuine and not just another persona.

I'd definitely give it a try, but I have been having persistent microphone troubles.

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #87 on: September 20, 2012, 02:27:20 AM »
Lets plays actually have the lowest chances of making money on Youtube, this is mainly due to the fact that Youtube is weary about licencing them as partners. Pewdiepie event noted that he was a lucky one.

You'll also find that people who try to find fame on Youtube usually fail, its the ones who simply make videos because they enjoy making videos who gain some popularity because their personality is seen as genuine and not just another persona.

I'd definitely give it a try, but I have been having persistent microphone troubles.

What I ment was that people make videos on youtube sometimes because they THINK their gonna be paid

Offline Mr.PowPow

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Re: For the Growth of Arpegi
« Reply #88 on: September 20, 2012, 02:32:09 AM »
What I ment was that people make videos on youtube sometimes because they THINK their gonna be paid
I don't think anyone actually believes that they are going to be paid instantly for making a video, but its true that if you hit approx 150,000 subs you can become a partner and receive payment. But I guess some people believe that hitting that amount of subs is easy or comes naturally with time.

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #89 on: September 20, 2012, 02:34:09 AM »
So, realisticly speaking, what SHOULD we do?

Offline Mr.PowPow

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Re: For the Growth of Arpegi
« Reply #90 on: September 20, 2012, 02:39:07 AM »
Well, in my opinion the answer has already been said. Nobody is interested in our forum (or knows about it) because it is a forum without any shape, right now its like a pile of clay and to be honest that isn't very appealing. We need to mold Arpegi into a specific type of forum, our name implies that we are a Roleplay&Gaming forum, yet the activity from Roleplay is mostly just the same people and the gaming part is still developing atm. We need to be more specific and actually take Arpegi in a particular direction.....and everyone needs to co-operate.

If we keep it like this, then it will stay like this. That a fact.
« Last Edit: September 20, 2012, 02:40:54 AM by The Pow » »

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #91 on: September 20, 2012, 02:45:02 AM »
.and everyone needs to co-operate.

You expect that to seriously happen? Comittment isn't high on everyones list

Offline Mr.PowPow

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Re: For the Growth of Arpegi
« Reply #92 on: September 20, 2012, 02:47:14 AM »
.and everyone needs to co-operate.

You expect that to seriously happen? Comittment isn't high on everyones list
I don't expect that to happen at all, I'm just stating the requirements.
If we take a direction for the forum, we all need to accept the direction and work together to focus on it, rather than everyone doing their own thing and going in different directions (pretty much like we are doing now), if not everyone co-operates then we just wind up back at square one and its pointless.

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #93 on: September 20, 2012, 02:50:15 AM »
Which I honestly feel how the site goes unfortionately

Offline Kiss x Miz

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Re: For the Growth of Arpegi
« Reply #94 on: September 20, 2012, 12:43:22 PM »
Don't be so negativu :3

We need to let people come up with ideas, rather than force them to follow one idea.

Offline Mr.PowPow

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Re: For the Growth of Arpegi
« Reply #95 on: September 20, 2012, 04:16:25 PM »
We need to let people come up with ideas, rather than force them to follow one idea.
That sounds like a contradiction, because eventually when you come up with a winning idea then naturally the forum will need to work together to make it happen, thus everyone will have to follow one idea in the end anyway.

However, I may be negative but it's only through the lack of motivation I've witnessed here. I just don't see the enthusiasm of expanding Arpegi within the community.

Offline Kiss x Miz

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Re: For the Growth of Arpegi
« Reply #96 on: September 20, 2012, 04:50:48 PM »
We need to let people come up with ideas, rather than force them to follow one idea.
That sounds like a contradiction, because eventually when you come up with a winning idea then naturally the forum will need to work together to make it happen, thus everyone will have to follow one idea in the end anyway.
I didn't mean it like that. Just let everyone work out their idea in their way.

If we wanted a significant change, we'd have to change our community-type forum into something some of us might not like to become bigger.
An RPG won't do a lot I think. It will likely only be attractive to our members.

Something connected to our graphics, roleplay or event section would be more interesting and won't change the forum at all.

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #97 on: September 21, 2012, 01:45:22 AM »
The thing is, is whoes going to come and put together ideas thoroughly when people are busy with "stuff"
Every member has something going on in there life and may not be able to come up with thouroughly thought out input such as the intro to this thread or the community idea threads... or the event threads... or competition threads

Not everyone has the time but there is contribution however it may be small

Offline senpai_FisT

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Re: For the Growth of Arpegi
« Reply #98 on: April 25, 2013, 04:33:53 PM »
You know what's going to rock? Number rolling. We could have D&D influenced roleplays then, and more general randomness.

Offline NekoBot

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Re: For the Growth of Arpegi
« Reply #99 on: April 25, 2013, 07:36:19 PM »
Holy shy. Wasn't expecting this bumped...

 

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