Author Topic: RMVXA Master Tutorial  (Read 22217 times)

Offline senpai_FisT

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RMVXA Master Tutorial
« on: August 16, 2012, 07:25:33 PM »
RPG Maker : The Tutorial




Since I introduced some of you guys to RPG Maker VX Ace, (RMVXA from now on  :P) it only seems fair that I show you how to use it. Now, before I start I've got to tell you that I'm no advance user myself but I can very well show beginners on how to use this program.

I've shifted this tutorial to Blogger : http://rmvxa.blogspot.com/

I find it easier there than here on smf, where I have to manage one big wall of text. Cheerio.



However, I am always willing to help you in any way possible. Have a nice day.
« Last Edit: July 05, 2013, 10:48:58 AM by FiST » »

Offline NekoJonez

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Re: RMVXA Master Tutorial
« Reply #1 on: August 16, 2012, 07:28:44 PM »
And which story is crying =P?

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #2 on: August 16, 2012, 07:31:19 PM »
And which story is crying =P?
Whichever one his majesty Jonez The Great wants done. ;)

Offline Mr.PowPow

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Re: RMVXA Master Tutorial
« Reply #3 on: August 16, 2012, 08:09:18 PM »
I shall anticipate the completion of the tutorial :p

Offline Noob

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Re: RMVXA Master Tutorial
« Reply #4 on: August 16, 2012, 10:28:59 PM »
alot is not a word, it's "a lot" D:<

But I like this guide so far

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #5 on: August 16, 2012, 10:52:41 PM »
alot is not a word,
Keep those coming. Trying to keep this as error-free as possible.

I think I'm going to move this to blogger or something :\ It's getting hard to manage this.
« Last Edit: August 17, 2012, 01:19:07 PM by de jokr » »

Offline Noob

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Re: RMVXA Master Tutorial
« Reply #6 on: August 17, 2012, 09:53:33 PM »
Ellipse
Places tiles in a circular fashion. It cannot for perfect circles, due to the engine's limitation.

wut, also I love how you added the Alot :p

Also, how do you trigger an area transition?
« Last Edit: August 17, 2012, 09:55:37 PM by de almiti dolan » »

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #7 on: August 17, 2012, 11:25:12 PM »
Ellipse
Places tiles in a circular fashion. It cannot for perfect circles, due to the engine's limitation.

wut, also I love how you added the Alot :p

Also, how do you trigger an area transition?
I'll fix that. And what kind of area transitions are you thinking about? Ones that make you teleport as soon as you step on a tile? Or teleporting mid-cutscene?

Offline Toffee

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Re: RMVXA Master Tutorial
« Reply #8 on: August 17, 2012, 11:33:12 PM »
VERY NICE!



Gotta say, based on your tutorials, making a game seems incredibly easy!
I wonder though, is there any way to make your own tiles and stuff (not saying that I know HOW to make tiles mind you, just asking if the option is available) or is it restricted only to the stock tiles the program has?

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #9 on: August 17, 2012, 11:44:29 PM »
VERY NICE!



Gotta say, based on your tutorials, making a game seems incredibly easy!


I wonder though, is there any way to make your own tiles and stuff (not saying that I know HOW to make tiles mind you, just asking if the option is available) or is it restricted only to the stock tiles the program has?
For that, you have to learn sprite art. There are countless of guides on the internet on sprite art. And no, you are not limited to tilesets on the RTP, there are many resource sites and artists on the internet who let you use their tiles, sprites. Be sure to read their T&C.

Offline Mr.PowPow

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Re: RMVXA Master Tutorial
« Reply #10 on: August 18, 2012, 12:07:05 AM »
I've tried to learn using this program through various videos on youtube and even through the actual community of RPGMaker, but this tutorial actually speaks in a language that makes sense to beginners, other tutorials just pretend that the user knows what the hell they are talking about.

Offline Noob

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Re: RMVXA Master Tutorial
« Reply #11 on: August 18, 2012, 12:41:01 AM »
Ellipse
Places tiles in a circular fashion. It cannot for perfect circles, due to the engine's limitation.

wut, also I love how you added the Alot :p

Also, how do you trigger an area transition?
I'll fix that. And what kind of area transitions are you thinking about? Ones that make you teleport as soon as you step on a tile? Or teleporting mid-cutscene?
Both of those and like move from one area to another.

Offline Mr.PowPow

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Re: RMVXA Master Tutorial
« Reply #12 on: August 18, 2012, 03:26:54 AM »
My starter village doesn't look as good as the example, but at least I got it done lol
(click to show/hide)

Offline Toffee

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Re: RMVXA Master Tutorial
« Reply #13 on: August 18, 2012, 04:10:22 AM »
Okay, tell me how I can do THIS!



Also, this is hilarious

« Last Edit: August 18, 2012, 04:13:41 AM by Toffee » »

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #14 on: August 18, 2012, 04:15:08 AM »
Okay, tell me how I can do THIS!


That uses a custom sideview script. There is one called Tankentai SBS which is easy to use. If you learn Ruby, you can create your own cool scripts like these ones.

Offline Noob

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Re: RMVXA Master Tutorial
« Reply #15 on: August 18, 2012, 04:19:47 AM »
Also, how do you trigger an area transition?
I'll fix that. And what kind of area transitions are you thinking about? Ones that make you teleport as soon as you step on a tile? Or teleporting mid-cutscene?
Both of those and like move from one area to another.

Offline Toffee

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Re: RMVXA Master Tutorial
« Reply #16 on: August 18, 2012, 04:28:15 AM »
hmm... Mapping is probably the only thing I can do now... the battle systems looks a bit too complicated to learn in one sitting.

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #17 on: August 18, 2012, 04:31:02 AM »
For teleporting while stepping on a tile: Choose event mode and right click on the map. Click 'New quick event'>'Teleport..'. From the box, double click on destination, choose where to teleport.

For the latter : Go to page 2 of event commands and choose teleport. From the box, double click on destination, choose where to teleport.

Offline Mr.PowPow

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Re: RMVXA Master Tutorial
« Reply #18 on: August 18, 2012, 04:32:07 AM »
I'm greatly looking forward to learning about events, thats probably the thing I struggled with the most. I think I only managed to learn how to make a chest contain an item, open and close (all that jazz). But that was through copying what someone on a video did, not really learning lol.

Offline Noob

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Re: RMVXA Master Tutorial
« Reply #19 on: August 18, 2012, 04:37:35 AM »
Thanks.

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #20 on: August 18, 2012, 04:50:57 AM »
I'm greatly looking forward to learning about events, thats probably the thing I struggled with the most. I think I only managed to learn how to make a chest contain an item, open and close (all that jazz). But that was through copying what someone on a video did, not really learning lol.
Well, good news is that I'm writing the event tutorial after I finish expanding the mapping tutorial. Bad news is I haven't slept for a while and I'll start on event tutorial after my sleep~

Offline Mr.PowPow

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Re: RMVXA Master Tutorial
« Reply #21 on: August 18, 2012, 04:55:05 AM »
For some reason I can no longer see the Mapping slide on the blog thingie o.o

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #22 on: August 18, 2012, 05:00:12 AM »
For some reason I can no longer see the Mapping slide on the blog thingie o.o
Er..sorry, I took it down for a bit of re-editing. Should be up right now.

Check this guide by indra. It has quite a good number of tips.

http://rpgmaker.net/tutorials/620/

Check out the updated map tutorial.

Tutorial 4 is up.
http://rmvxa.blogspot.com/2012/08/4-basic-events.html
« Last Edit: August 18, 2012, 10:17:18 PM by de jokr » »

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #23 on: August 21, 2012, 10:10:57 AM »
Up next is a short tutorial on Event triggers and another tutorial on switches and self-switches. I need to brush up on my variables before I write a tutorial on it.

Added the short guide on event triggers as promised. If you think you need a little more explanation on it, I'm game.

http://rmvxa.blogspot.com/2012/08/5-event-triggers.html

Will post switches and self switches tommorow.
« Last Edit: August 21, 2012, 09:55:57 PM by de jokr » »

Offline senpai_FisT

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Re: RMVXA Master Tutorial
« Reply #24 on: August 26, 2012, 04:15:03 PM »
That took longer that I had expected. Tutorial 6 : http://rmvxa.blogspot.com/2012/08/6-switches-and-self-switches.html

If something seems off-key, tell me. I wasn't at my best when writing this.

 

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