Author Topic: Crimson Moon: The RPG  (Read 27317 times)

Offline Mr.PowPow

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Crimson Moon: The RPG
« on: August 18, 2012, 04:59:12 PM »
At times there may be delays in posting, this may be due to my progress in learning how to use RPG Maker VX Ace, this is all leading up to the end goal of turning what we have in the roleplay into an official RPG.

So yeah, Koel, Nemmy, Vagus, Askardi, Melodia ect, will all be in the story and I will try to make it as close to what we have wrote as possible, with some tweaks here and there.

I won't give up until its completed, but when it will be will all count on how quickly I pick up the skills needed.

Character sprites I may use for the game:

Koel Burnham



Darka



Vagus



Rosalind



I'll keep this as up to date as I can~
« Last Edit: August 20, 2012, 05:57:46 PM by EvaKerplunk » »

Offline Noob

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Re: Crimson Moon: The RPG
« Reply #1 on: August 19, 2012, 04:57:46 AM »
Nice

Offline NekoJonez

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Re: Crimson Moon: The RPG
« Reply #2 on: August 19, 2012, 12:26:09 PM »
I am willing to help out with story editing.

Offline BloodcatNS

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Re: Crimson Moon: The RPG
« Reply #3 on: August 19, 2012, 12:38:34 PM »
Can members edit their respective character's dialogue?

Offline NekoJonez

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Re: Crimson Moon: The RPG
« Reply #4 on: August 19, 2012, 12:39:21 PM »
Of course. I can't place myself in your head to get the exact dialogue =P.

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #5 on: August 19, 2012, 12:54:23 PM »
Can members edit their respective character's dialogue?
Indeed, but within reason of course.

Offline BloodcatNS

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Re: Crimson Moon: The RPG
« Reply #6 on: August 19, 2012, 12:56:44 PM »
Of course. I can't place myself in your head to get the exact dialogue =P.
That was kind of directed at Pow, actually. :P

Can members edit their respective character's dialogue?
Indeed, but within reason of course.
Like editing how the sentences are structured, but leaving the entire idea of the dialogue intact.

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #7 on: August 19, 2012, 01:18:25 PM »
Like editing how the sentences are structured, but leaving the entire idea of the dialogue intact.
Ahhhh, so you mean like making what is being said unique to the character? Kind of like an accent or a manner of speech? Well, of course~

Offline BloodcatNS

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Re: Crimson Moon: The RPG
« Reply #8 on: August 19, 2012, 01:28:45 PM »
Like editing how the sentences are structured, but leaving the entire idea of the dialogue intact.
Ahhhh, so you mean like making what is being said unique to the character? Kind of like an accent or a manner of speech? Well, of course~
YUS!

So Jonez's is going to be the story editor?

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #9 on: August 19, 2012, 01:33:44 PM »
Like editing how the sentences are structured, but leaving the entire idea of the dialogue intact.
Ahhhh, so you mean like making what is being said unique to the character? Kind of like an accent or a manner of speech? Well, of course~
YUS!

So Jonez's is going to be the story editor?

I haven't decided yet. At the moment I am in control of all aspects of the RPG creation, whether I choose to lessen the load onto another is currently undecided, its early days.

Though to be honest, I think it'll be the battle system that I'll need to focus on.

Offline NekoJonez

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Re: Crimson Moon: The RPG
« Reply #10 on: August 19, 2012, 01:40:01 PM »
We could publish the RPG under the Arpegi brand too..?

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #11 on: August 19, 2012, 01:45:12 PM »
I wouldn't mind that at all. Sounds good.

Offline BloodcatNS

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Re: Crimson Moon: The RPG
« Reply #12 on: August 19, 2012, 01:49:23 PM »
So the battle system isn't present in the RPG maker?

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #13 on: August 19, 2012, 01:53:14 PM »
So the battle system isn't present in the RPG maker?
Oh it is, its just getting the battle system to work around the story. In most RPG's characters are all capable of learning various types of magic (both Black and White), but I'm going to have to learn how to manipulate character progression so that certain characters can only learn certain things. Also I'm going to have to find a way to make sure that black magic is only learned until after the first fight with Darka.

Sounds tricky.

Offline BloodcatNS

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Re: Crimson Moon: The RPG
« Reply #14 on: August 20, 2012, 05:46:38 PM »
Sounds tricky.
The tricky part is how to balance the characters well.

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #15 on: August 20, 2012, 05:58:57 PM »
Vagus has been updated and Rosalind has been added.

On the topic of Rose, I'm sorry that it kinda looks like she is wearing a dress but unfortunately there isn't that many body sprites, but I think the face turned out well o.o

Offline Caster no Mae

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Re: Crimson Moon: The RPG
« Reply #16 on: August 20, 2012, 08:17:20 PM »
Well, I say its Fine like that considering you are not Doing much of Spire Work at all Correct?

BUUUT

I'd Rather Have Her Have a Blond Hair....

but again, I Know the Limitations of not Spriting
« Last Edit: August 20, 2012, 08:21:46 PM by Illudia » »

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #17 on: August 20, 2012, 08:22:06 PM »
Well, I say its Fine like that considering you are not Doing much of Spire Work at all Correct?
I'm just using a generator, but if you know a person that can do sprite creation or can find a more suitable one, I'd be happy to replace it.

Offline Caster no Mae

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Re: Crimson Moon: The RPG
« Reply #18 on: August 20, 2012, 08:23:23 PM »
Well, I say its Fine like that considering you are not Doing much of Spire Work at all Correct?
I'm just using a generator, but if you know a person that can do sprite creation or can find a more suitable one, I'd be happy to replace it.
sorry, I only Know people who NEED a Spriter

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #19 on: August 20, 2012, 08:29:55 PM »
Ahhhh well, these sprites are only temporary anyhoo. I'm currently looking for a more effective way of procuring a sprite for my main characters.

If it really comes to it, I'll learn how to create sprites myself. No idea how long that'll take though.

Offline NekoBot

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Re: Crimson Moon: The RPG
« Reply #20 on: August 22, 2012, 12:04:33 AM »
Oh my God what was talked of tish happening!!

Offline Sir Shota

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Re: Crimson Moon: The RPG
« Reply #21 on: August 22, 2012, 06:21:29 AM »
This is pretty cool~ I'm really betting for Nemmy's hooded self as a sprite~~

Offline NekoBot

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Re: Crimson Moon: The RPG
« Reply #22 on: September 02, 2012, 10:51:54 PM »
Hows the project coming along?

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #23 on: September 02, 2012, 11:13:41 PM »
I'm still in the process of developing the necessary skills to make a start on the production. Right now its just story boarding and developing the script.

However due to college prep, progress has been slow. I'm also looking into learning how to do sprite production, though it seems awful tricky :/

Offline Caster no Mae

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Re: Crimson Moon: The RPG
« Reply #24 on: September 02, 2012, 11:18:29 PM »
from my Knowledge, its Mostly time Consuming after you learn to do the basics

 

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