Author Topic: Crimson Moon: The RPG  (Read 10947 times)

Offline NekoBot

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Re: Crimson Moon: The RPG
« Reply #75 on: June 08, 2013, 05:04:46 PM »
It wouldn't be terribly ardiuse

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #76 on: June 08, 2013, 05:26:31 PM »
Well after exams, I'll help out as much as I can. Yanno giving you info about locations and stuff.
This project is gonna be big yo!

Another change has been made to the story too, so as another update I'm announcing that in the story the inhabitants of Luneta will not be able to use Magic by default. Instead, Darka will be the one to introduce Magic in general, instead of Black magic. It's easier to reinforce that his power is godly if he's the only one in the world able to display the power to conjure something out of thin air.
However, the concept that the team gain his powers is still present.

This change was made to make everything more easier to understand, it was a tad complicated before.

Offline BloodcatNS

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Re: Crimson Moon: The RPG
« Reply #77 on: June 08, 2013, 05:54:36 PM »
How about the inhabitants do a complex ritual that utilizes the world's magic to speed up, say, a natural healing process. But not so much that it has a practical use on a battlefield. E.g. A person who has an illness is expected to be cured after 5 days. After ritual, expected time limit is decreased to 3 days.

And Darka's use of magic is oversimplified and can be practically used.

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #78 on: June 08, 2013, 06:04:15 PM »
That could work, I like that idea better actually. That way the Creators don't need to give humans the ability to harness magic, humans just eventually found a way to harness it themselves. Of course, with limitations and not to their extent.

I guess that way Darka can still utilize the invert Magic, Black magic.




Offline Swagmaster

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Re: Crimson Moon: The RPG
« Reply #79 on: June 09, 2013, 03:29:41 AM »
I like the sprites

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #80 on: June 09, 2013, 03:31:15 AM »
Thank's dood, though the more resources I get my hands on, the more they are subject to change.

Offline NekoBot

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Re: Crimson Moon: The RPG
« Reply #81 on: June 09, 2013, 06:53:49 PM »
This is your baby and ours, we all want to see this become something amazing :)

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #82 on: June 09, 2013, 07:01:51 PM »
Don't worry, I ain't letting this thing slip away again. I'll make sure that I do my very best to make it become the best it can possibly be, with all your help of course. Like you said, its as much as yours as it is mine :P

Offline Caster no Mae

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Re: Crimson Moon: The RPG
« Reply #83 on: June 10, 2013, 12:49:38 PM »
I am indeed looking Forwards to see this complited~~
what RPG Maker you are using by the way to make this~?

Offline senpai_FisT

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Re: Crimson Moon: The RPG
« Reply #84 on: June 10, 2013, 02:08:20 PM »
I'm quite sure he's using VX or VX Ace, judging by the sprites on the first page. VX has that chibi styled sprites.

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #85 on: June 10, 2013, 04:08:59 PM »
^ this

Offline Caster no Mae

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Re: Crimson Moon: The RPG
« Reply #86 on: June 10, 2013, 11:33:29 PM »
I'm quite sure he's using VX or VX Ace, judging by the sprites on the first page. VX has that chibi styled sprites.
Actually you can get pretty much any form of Spire sets to most RPG Makers if you are skilled enough so thats why I asked~~

Offline Swagmaster

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Re: Crimson Moon: The RPG
« Reply #87 on: July 01, 2013, 05:18:08 AM »
Although I know almost nothing in relation to this, just ask if you need help.

Google is a friend

Offline senpai_FisT

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Re: Crimson Moon: The RPG
« Reply #88 on: July 01, 2013, 06:58:28 AM »
if you are skilled enough

That's where I concluded he was using VX/Ace!




Naaah, I'm just kidding.

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #89 on: July 01, 2013, 07:31:49 AM »
Some small news, the entire story is potentially divided into three installments.

Crimson Moon: Angelus
                        Ascent
                        Extinction

each with their own unique cast, so Koel and the rest won't be in the potential future installments, the world itself will also undergo changes but its all part of the same timeline.

Offline NekoBot

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Re: Crimson Moon: The RPG
« Reply #90 on: August 14, 2013, 12:40:35 AM »
Essentially I have a hardcopy ofpart of the world map done, but that's all Ive done so far

Offline Mr.PowPow

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Re: Crimson Moon: The RPG
« Reply #91 on: August 14, 2013, 01:42:21 AM »
Well that's great, I can't wait to see it ^_^