Arpegi

Creative => Roleplay => Crimson Moon => Topic started by: Mr.PowPow on August 18, 2012, 04:59:12 PM

Title: Crimson Moon: The RPG
Post by: Mr.PowPow on August 18, 2012, 04:59:12 PM
At times there may be delays in posting, this may be due to my progress in learning how to use RPG Maker VX Ace, this is all leading up to the end goal of turning what we have in the roleplay into an official RPG.

So yeah, Koel, Nemmy, Vagus, Askardi, Melodia ect, will all be in the story and I will try to make it as close to what we have wrote as possible, with some tweaks here and there.

I won't give up until its completed, but when it will be will all count on how quickly I pick up the skills needed.

Character sprites I may use for the game:

Koel Burnham
(http://i.imgur.com/jQCxV.png)
(http://i.imgur.com/DhTqe.png)

Darka
(http://i.imgur.com/4wwtE.png)
(http://i.imgur.com/6FU3E.png)

Vagus
(http://i.imgur.com/oJ43T.png)
(http://i.imgur.com/SlIPH.png)

Rosalind
(http://i.imgur.com/EZXLS.png)
(http://i.imgur.com/zGTpl.png)

I'll keep this as up to date as I can~
Title: Re: Crimson Moon: The RPG
Post by: Noob on August 19, 2012, 04:57:46 AM
Nice
Title: Re: Crimson Moon: The RPG
Post by: NekoJonez on August 19, 2012, 12:26:09 PM
I am willing to help out with story editing.
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on August 19, 2012, 12:38:34 PM
Can members edit their respective character's dialogue?
Title: Re: Crimson Moon: The RPG
Post by: NekoJonez on August 19, 2012, 12:39:21 PM
Of course. I can't place myself in your head to get the exact dialogue =P.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on August 19, 2012, 12:54:23 PM
Can members edit their respective character's dialogue?
Indeed, but within reason of course.
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on August 19, 2012, 12:56:44 PM
Of course. I can't place myself in your head to get the exact dialogue =P.
That was kind of directed at Pow, actually. :P

Can members edit their respective character's dialogue?
Indeed, but within reason of course.
Like editing how the sentences are structured, but leaving the entire idea of the dialogue intact.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on August 19, 2012, 01:18:25 PM
Like editing how the sentences are structured, but leaving the entire idea of the dialogue intact.
Ahhhh, so you mean like making what is being said unique to the character? Kind of like an accent or a manner of speech? Well, of course~
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on August 19, 2012, 01:28:45 PM
Like editing how the sentences are structured, but leaving the entire idea of the dialogue intact.
Ahhhh, so you mean like making what is being said unique to the character? Kind of like an accent or a manner of speech? Well, of course~
YUS!

So Jonez's is going to be the story editor?
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on August 19, 2012, 01:33:44 PM
Like editing how the sentences are structured, but leaving the entire idea of the dialogue intact.
Ahhhh, so you mean like making what is being said unique to the character? Kind of like an accent or a manner of speech? Well, of course~
YUS!

So Jonez's is going to be the story editor?

I haven't decided yet. At the moment I am in control of all aspects of the RPG creation, whether I choose to lessen the load onto another is currently undecided, its early days.

Though to be honest, I think it'll be the battle system that I'll need to focus on.
Title: Re: Crimson Moon: The RPG
Post by: NekoJonez on August 19, 2012, 01:40:01 PM
We could publish the RPG under the Arpegi brand too..?
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on August 19, 2012, 01:45:12 PM
I wouldn't mind that at all. Sounds good.
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on August 19, 2012, 01:49:23 PM
So the battle system isn't present in the RPG maker?
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on August 19, 2012, 01:53:14 PM
So the battle system isn't present in the RPG maker?
Oh it is, its just getting the battle system to work around the story. In most RPG's characters are all capable of learning various types of magic (both Black and White), but I'm going to have to learn how to manipulate character progression so that certain characters can only learn certain things. Also I'm going to have to find a way to make sure that black magic is only learned until after the first fight with Darka.

Sounds tricky.
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on August 20, 2012, 05:46:38 PM
Sounds tricky.
The tricky part is how to balance the characters well.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on August 20, 2012, 05:58:57 PM
Vagus has been updated and Rosalind has been added.

On the topic of Rose, I'm sorry that it kinda looks like she is wearing a dress but unfortunately there isn't that many body sprites, but I think the face turned out well o.o
Title: Re: Crimson Moon: The RPG
Post by: Caster no Mae on August 20, 2012, 08:17:20 PM
Well, I say its Fine like that considering you are not Doing much of Spire Work at all Correct?

BUUUT

I'd Rather Have Her Have a Blond Hair....

but again, I Know the Limitations of not Spriting
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on August 20, 2012, 08:22:06 PM
Well, I say its Fine like that considering you are not Doing much of Spire Work at all Correct?
I'm just using a generator, but if you know a person that can do sprite creation or can find a more suitable one, I'd be happy to replace it.
Title: Re: Crimson Moon: The RPG
Post by: Caster no Mae on August 20, 2012, 08:23:23 PM
Well, I say its Fine like that considering you are not Doing much of Spire Work at all Correct?
I'm just using a generator, but if you know a person that can do sprite creation or can find a more suitable one, I'd be happy to replace it.
sorry, I only Know people who NEED a Spriter
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on August 20, 2012, 08:29:55 PM
Ahhhh well, these sprites are only temporary anyhoo. I'm currently looking for a more effective way of procuring a sprite for my main characters.

If it really comes to it, I'll learn how to create sprites myself. No idea how long that'll take though.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on August 22, 2012, 12:04:33 AM
Oh my God what was talked of tish happening!!
Title: Re: Crimson Moon: The RPG
Post by: Sir Shota on August 22, 2012, 06:21:29 AM
This is pretty cool~ I'm really betting for Nemmy's hooded self as a sprite~~
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on September 02, 2012, 10:51:54 PM
Hows the project coming along?
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on September 02, 2012, 11:13:41 PM
I'm still in the process of developing the necessary skills to make a start on the production. Right now its just story boarding and developing the script.

However due to college prep, progress has been slow. I'm also looking into learning how to do sprite production, though it seems awful tricky :/
Title: Re: Crimson Moon: The RPG
Post by: Caster no Mae on September 02, 2012, 11:18:29 PM
from my Knowledge, its Mostly time Consuming after you learn to do the basics
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on September 02, 2012, 11:20:55 PM
Well, regardless I am determined to finish this RPG project along with the RP too. So it probably will take a while but an end will be a certainty.

Plus I'll be dedicating more time to the RP from now on so it can help me with the RPG storyboard.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on September 02, 2012, 11:24:06 PM
After my buisness kicks off ill repurchase software rights so i can do music again
Title: Re: Crimson Moon: The RPG
Post by: Caster no Mae on September 02, 2012, 11:30:52 PM
and if ever needed, I can possibly maybe if I got time... act as a "Test Player" as I got some deeds behind that
Title: Re: Crimson Moon: The RPG
Post by: Cupcake Fury on September 03, 2012, 01:23:25 AM
and if ever needed, I can possibly maybe if I got time... act as a "Test Player" as I got some deeds behind that
I wud lik to test too :3 also I may try makin my own game sometime.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on September 03, 2012, 01:26:21 AM
Testing is a deadly serious job you know :p not just for fun
Title: Re: Crimson Moon: The RPG
Post by: Cupcake Fury on September 03, 2012, 01:33:28 AM
Idgaf, fun is my job, and by that I mean crawling into my own exposed anus and then crawling out of my mouth, paradoxes turn me on~
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on September 03, 2012, 01:54:52 AM
Whatever floats your boat XD

A tester usually is thusnto find bugs and see if its playable. Without it wed have games like et and superman 64 still
Title: Re: Crimson Moon: The RPG
Post by: NekoJonez on September 03, 2012, 01:58:50 AM
Just hand me a word document of the story POW if you want me to edit.
Title: Re: Crimson Moon: The RPG
Post by: CarolineJohnson on November 06, 2012, 05:38:40 AM
I know of a spriter, but I think you have to pay him.

Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on November 07, 2012, 08:37:58 PM
I may consider that then, but only if I actually come across some money. Right now its all about the free options xD
Title: Re: Crimson Moon: The RPG
Post by: Caster no Mae on November 07, 2012, 09:49:01 PM
¨so how far is the RPG going ?
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on November 07, 2012, 09:52:53 PM
Right now I've just finished polishing my techniques with the program, and I've started writing the script for it. I don't want to start anything until I have everything script-wise completed. At least for the first chapter.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on December 02, 2012, 01:09:03 PM
Fisty-poo had directed me to a much better Sprite generator and I have created (I think) a better version of the characters. Although you're all free to add your input into it.

Vagus:
(http://i.imgur.com/o6SXH.png)
I made Vagus shirtless to really reinforce the fact that he was poor and a bit of a scrounger, in reference to the way he was found by the group at the start. It's just easier to portray this way. Though the design may change later in the RPG.

Rosalind:
(http://i.imgur.com/wwJQ8.png)
It's hard to make neko ears fit well on a sprite, but I tried my best.

Melodia:
(http://i.imgur.com/dBJYf.png)
I would have kept Melodia's brown hair, however she simply looked to old. Sprite wise she looks young as a blonde, I hope you're okay with that decision. I'm also looking into ways to get a small dragon sprite to accompany her.

Natalia:
(http://i.imgur.com/7qOfI.png)
Yeah, I got your cloak and hood into the sprite. So that should be enough lol

Askardi:
(http://i.imgur.com/0PFtl.png)
My first design of Askardi looked way too much like Koel, so I had to make him gray haired. I think it makes him look older and more experienced though. Thoughts?

Koel:
(http://i.imgur.com/gx1y7.png)
I think this is more what I was going for.

Also, chapter pics are here:

Chapter 1: New beginnings
(click to show/hide)
Chapter 2: Don't look back, simply look forward and smile
(click to show/hide)
Chapter 3: Infinite uncertainties
(click to show/hide)
Chapter 4: Knockin' on heaven's door
(click to show/hide)
Final Chapter: The Crimson Moon
(click to show/hide)

You -may- notice that the chapters don't quite feel like they fit the story, but thats because to keep it interesting I've changed the story's direction slightly. So you won't feel like you're just replaying something you have already participated in.
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on December 02, 2012, 01:26:33 PM
Vagus:
(http://i.imgur.com/o6SXH.png)
I made Vagus shirtless to really reinforce the fact that he was poor and a bit of a scrounger, in reference to the way he was found by the group at the start. It's just easier to portray this way. Though the design may change later in the RPG.
If you give him a chance to relive his dreams and leave later in the game, he may have to later. That is, IF you give him a chance.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on December 02, 2012, 01:29:11 PM
Vagus:
(http://i.imgur.com/o6SXH.png)
I made Vagus shirtless to really reinforce the fact that he was poor and a bit of a scrounger, in reference to the way he was found by the group at the start. It's just easier to portray this way. Though the design may change later in the RPG.
If you give him a chance to relive his dreams and leave later in the game, he may have to later. That is, IF you give him a chance.
Yeah I read a few of those dream sequences but would you mind sending me like as much information as I would need on Vagus. After all I would like to portray him as best as possible.
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on December 02, 2012, 01:44:05 PM
Vagus:
(http://i.imgur.com/o6SXH.png)
I made Vagus shirtless to really reinforce the fact that he was poor and a bit of a scrounger, in reference to the way he was found by the group at the start. It's just easier to portray this way. Though the design may change later in the RPG.
If you give him a chance to relive his dreams and leave later in the game, he may have to later. That is, IF you give him a chance.
Yeah I read a few of those dream sequences but would you mind sending me like as much information as I would need on Vagus. After all I would like to portray him as best as possible.
Sure. As soon as I reach Christmas break, maybe.
Title: Re: Crimson Moon: The RPG
Post by: NekoJonez on December 03, 2012, 11:15:58 AM
I am still up for story support if you want me too.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on December 03, 2012, 12:52:14 PM
More characters!

Walter Watts:
(http://i.imgur.com/JEqKq.png)

TMU General:
(http://i.imgur.com/63HqT.png)

Vurma Hirouchi (Deux Clan Ninja):
(http://i.imgur.com/pdfao.png)

General Amelia (commander of Tamathy's army):
(http://i.imgur.com/J7YLf.png)

General Krux (commander of Tamathy's royal guard):
(http://i.imgur.com/Edyt4.png)

Darka:
(http://i.imgur.com/CTxpt.png)

Darka's alternate forms (somewhat of a spoiler):
(click to show/hide)

I am still up for story support if you want me too.
I may or may not take you up on that, it depends on whether or not I can take all the workload myself. We'll have to wait and see on that one.


Title: Re: Crimson Moon: The RPG
Post by: NekoJonez on December 03, 2012, 09:45:28 PM
Easter egg: Put me/you as an NPC in game =P
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on December 03, 2012, 10:48:12 PM
Well, I probably will make a subtle reference to Arpegi in some way.
Title: Re: Crimson Moon: The RPG
Post by: senpai_FisT on December 04, 2012, 01:03:10 PM
If you need any help, just ask! I'm sitting here without anything else to do.
Title: Re: Crimson Moon: The RPG
Post by: NekoJonez on December 05, 2012, 01:43:43 PM
I have experience in publishing. Well, as a very big amateur and I never got really far so yeah... When you need a site or something... Feel free to ask me.
Title: Re: Crimson Moon: The RPG
Post by: CarolineJohnson on December 19, 2012, 07:53:11 AM
This (http://blackscrap.com/) might help a little with character pictures...

Also, chapter pics are here:

Chapter 1: New beginnings
(click to show/hide)
Chapter 2: Don't look back, simply look forward and smile
(click to show/hide)
Chapter 3: Infinite uncertainties
(click to show/hide)
Chapter 4: Knockin' on heaven's door
(click to show/hide)
Final Chapter: The Crimson Moon
(click to show/hide)

These are all of different sizes.

Won't RPG Maker only accept a certain size?
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on December 19, 2012, 08:27:16 AM
This (http://blackscrap.com/) might help a little with character pictures...

Also, chapter pics are here:

Chapter 1: New beginnings
(click to show/hide)
Chapter 2: Don't look back, simply look forward and smile
(click to show/hide)
Chapter 3: Infinite uncertainties
(click to show/hide)
Chapter 4: Knockin' on heaven's door
(click to show/hide)
Final Chapter: The Crimson Moon
(click to show/hide)

These are all of different sizes.

Won't RPG Maker only accept a certain size?
Thanks for the link and also I'll probably just re-size the pics to be the same required size.
Title: Re: Crimson Moon: The RPG
Post by: senpai_FisT on December 19, 2012, 08:36:11 AM
Thanks for the link and also I'll probably just re-size the pics to be the same required size.
544x418 I believe. If you're using Yanfly's Engine ace, then its 640x418.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on March 06, 2013, 07:27:12 AM
I miss this so fucking much :(
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on March 06, 2013, 02:05:22 PM
So do I. :\
Title: Re: Crimson Moon: The RPG
Post by: senpai_FisT on March 06, 2013, 02:43:34 PM
Would it ease your minds if I said this is in the works?


Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on March 06, 2013, 02:48:55 PM
Would it ease your minds if I said this is in the works?



Not exactly. But I'm surprised that Pow's still working on this.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on March 07, 2013, 10:18:19 AM
Would it ease your minds if I said this is in the works?




I knew this
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on April 24, 2013, 01:12:05 AM
Yeah, I know it seems pretty unlikely after all this time. However I have plans to get this done during the summer. I've also greatly developed my English skills (became a model student :p) and developed my usage of rhetoric devices and such. So that's why I'm also working on a fantasy novel with CM and also a few other projects.

It's all going up from now on.
Title: Re: Crimson Moon: The RPG
Post by: Caster no Mae on April 25, 2013, 12:48:07 PM
YAY
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on April 25, 2013, 07:37:15 PM
YAY

x2
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on June 01, 2013, 12:57:08 PM
let it be known that I was the most decked
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 01, 2013, 03:13:00 PM
decked?
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on June 02, 2013, 12:29:50 AM
decked?


I bought the most weapon things, hue, I was the heavy bitter even if my health wasn't amazing
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 02, 2013, 12:38:29 AM
Heh yeah, I'll probably incorporate that into the statistics of Askardi. Though Koel is rather similar.
On the topic of Koel though, his in-game weapon has been changed due to it being too similar to that of Cloud from FF7. It'll still be a sword but it'll have a technological edge to it.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on June 02, 2013, 12:41:17 AM
Heh yeah, I'll probably incorporate that into the statistics of Askardi. Though Koel is rather similar.

yeah him and Askardi were pretty even, if the two were to fight though Koel would win with the sheer amount of HP he has though
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 02, 2013, 12:44:35 AM
Probably, though Askardi's black magic element has the potential to be far more destructive. Fire is a pretty devastating element to control, whereas Earth is mostly just balanced.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on June 02, 2013, 12:52:59 AM
Probably, though Askardi's black magic element has the potential to be far more destructive. Fire is a pretty devastating element to control, whereas Earth is mostly just balanced.


true true. You figure out how you'll portray the darker side of Askardi? when he has those... moments, heh
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 02, 2013, 01:01:26 AM
Probably, though Askardi's black magic element has the potential to be far more destructive. Fire is a pretty devastating element to control, whereas Earth is mostly just balanced.


true true. You figure out how you'll portray the darker side of Askardi? when he has those... moments, heh

Definitely ^_^


While I'm here, I might as well share an update on the progress of the RPG:

Since I'm currently working on another RPG with someone else, the CM game will have to wait until after, but the skills made through the production of the first should benefit it greatly. I want it to be perfect.

However, while I'm doing that, I've completely mapped out not only Angelus's story, but the complete story of the CM series. If people don't mind spoilers, I might post up the stuff I wrote regarding everything. There have been a few changes however, the theme and overall tone of the story has undergone a bit of evolution to be more mysterious and less linear, rather than constant action, due to a focus on multiple perspectives rather than one.

I originally wanted it to be told solely from the perspective of Koel, but I decided to tell it from multiple perspectives and have the stories merge into one at a critical moment. That way it retains the feeling that all the characters are equally important to the plot. So all the characters won't be meeting up at the starting town like they did before.

If anyone wants any changes made to their character or wants to give me some stuff to add, now would be the time. Once production starts it'll be difficult to change stuff. It's getting closer and closer man, it's exciting :D
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on June 02, 2013, 01:30:13 AM
This sounds fantastic
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 06, 2013, 05:08:33 AM
Okay so more development news on the story, it's been going through some re-writes so bear with me. The theme of the story is "home", basically trying to find a place in the world. It's something we can all to relate to as teenagers and young adults, a time of uncertainty and confusion. The story initially follows Koel as a traveler, his past is largely kept a secret and rarely referred to, instead it focuses more on his search for a place he can call home. Going from town to town, trying to find work in each settlement so he can continue funding his travels in the hope that he will stumble across his home, his place of belonging. However, due to his distant nature he naturally shrugs off anyone who tries to come close to him, unable to connect with them.

Natalia (Nemmy) is a central character as she is similar to Koel, a mercenary for hire, she was orphaned at a young age by Tamathy's skirmishes in the territory of Natharia. She vowed revenge against them and decided she wouldn't cease her quest for justice until she had avenged her lost family and the home she once had. After meeting Koel, she initially shrugs him off since she believes he is searching for something that cannot be replaced and considers him a fool.

Vagus is another character that prior to the events of the story, was a nobleman of sorts and lived a life of relative comfort. Though one day he was betrayed by those he loved and considered family, leading to his social status being degraded to common thief that scavenges off the scraps of the land. Although initially he went through emotional turmoil, he learned that its better to take the trials that life throws at you one day at a time, living in the moment is the only way to be happy in a dark world. Meeting Koel reminds him of a younger version of himself, looking for answers in the future, when they are already here in the present. Vagus is one of the few characters that has it sussed out from the start.

Melodia, she loses her place of belonging when her grandmother died and she was shunned out of her community because of her parent's "crimes". She travels the land with her best friend Nom, although she feels lost and confused, there is an element of content as she knows that she is not alone in life, and one day, things will improve. Koel seems to dismiss her as just a naive child, and initially Melodia views him as cold and emotionless, but she soon sees through him and realizes he is just as lonely as she was, and because of this develops a strong attachment to him. Almost sister-like.

Rosalind upon meeting the group and Koel, seems to view his lost and confused nature as silly. Even though she travels alone, she understands that home is where you hang your hat, it can be anywhere you choose it to be. Her relationship with him is that of a judgmental big sister, criticizing him for his apparent 'weakness'. A part of her doesn't wish to understand him, in fear that she may realize that what she has in life isn't quite enough after all.

Askardi, after losing both his castle, his people and his pride, he wanders around the world with no sense of direction. Askardi greatly relates with Koel's situation, however they find it hard to connect as Koel explains that he never had a home to lose, but this fuels a conflict as Askardi believes because of that, Koel will never understand how hard it can truly be. Their viewpoints come in to conflict, but they develop a strong bond through solidarity. Askardi also has a deep hidden resentment for those who took away what was dear to him, much like Natalia. Though he doesn't outright seek vengeance as she does.

Darka is the stark contrast to all of these view points, he has no place to indulge in comfort nor has he ever. He has no-one to rely on and no significant attachments, he hates all of humanity for a hidden reason (play the game to know what it is) and wishes to carve his own place in the world through destruction and rebirth. He is willing to take away what others have in order to fulfill his own desires, something which Koel, despite his detached nature, greatly disagrees with. Upon learning of the connection that the two share however, they both undergo an emotional metamorphosis. Escalating the problems they share from bad to worse.

Of course the characters relate to more than just Koel, I simply used him as a basis since he has a defining role due to the connection he has with the villain Darka. That's the general outline I have for the characters and their progression, tell me if you'd like a certain character to develop differently or if I got your character wrong or something. I can adapt it easily.

Next update soon~
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on June 06, 2013, 03:42:05 PM
Wow. Your version of Vagus than my nobleman-turned-amnesiac-thief version. o.o

Can I ask a couple of things, though?

Can he be a bit of a womanizer? I intended for Vagus to be a bit infatuated at the female general. I just couldn't display his flirtatious personality. :/

Second, yes he's happy with the way he is. And that's how he likes it. But can his thieving nature be his subconscious way of dealing the want to take back what was rightfully his: his kingdom.

The first one is my request. The second one, I'm just asking for your opinion.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 06, 2013, 03:57:39 PM
Yeah no worries, he can be the womanizer of the group. I needed a replacement anyway since Walter won't be in it anymore. :p

and that does sound interesting. So to recap, since his kingdom was stolen, the place where he once called home and felt like he belonged and provided him with self-definition. His stealing nature is pretty much learned behavior. Something that he adopted from those who stole from him in the first place and he believes that if he continues down that particular road then he might find what he lost? Feel free to correct me if I'm going down the wrong path :p

Title: Re: Crimson Moon: The RPG
Post by: senpai_FisT on June 06, 2013, 04:02:08 PM
Hehe, Vagus...
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on June 06, 2013, 04:10:55 PM
Wow. Your version of Vagus is better than my nobleman-turned-amnesiac-thief version. o.o
Better. I meant better damnit. ._.

Yes. That's more or less what I meant. Thanks, Powy!

Wait, crap. That would mean that his goals are almost like Koel's.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 06, 2013, 04:22:06 PM
Wait, crap. That would mean that his goals are almost like Koel's.
No problem dood! ^_^

and well, the thing about Koel that separates him from everyone else is that he never had anything to lose, so he's searching for something he's never had, hence the confusion and endless journey. Sounds weird to have never had a home, yet to have survived this long into his 20's, but it all gets explained :p
but yeah, the goals are somewhat similar regardless, but the goals need to be similar in some respect to draw them closer and give them a reason join eachother. However, Vagus is unconsciously doing this, no? On the surface he is content with himself.

Okay, next update. Relatively minor in terms of the actual story. More like background for the world.

(http://img22.imageshack.us/img22/9110/2lx2hghimgur.png)
Here's a crappy world map I drew xD

Natharia (rural, resource rich, mostly farmland and mining towns.)
Tamathy (Industrial, low on natural resources, relies heavily on trade from Natharia and Castar. Enforces order with its military might)
Castar (Primitive, nature dominant, tropical. Dense Forests, caverns, and populated by numerous small tribes)
Panfona (Barren ice-wastelands, low population. Low survivability. Houses C-Tech and old cities underneath the ice)
Galtia (Isolated continent, high in resources and high population, however suffers from “The decay” which causes fertile lands to periodically become infertile. Mostly ignorant to the existence of magic. Has little relations with other continents)

Relations:
Natharia and Tamathy: Despite sharing the same landmass, the two are locked in conflict. Several times throughout history, Tamathy has tried to invade Natharia in order to claim its natural resources (coal, iron and the infamous Levicite)and assert its dominance over the currently shared continent. Natharia has successfully pushed Tamathy’s forces back on several occassions using its superior mages and advanced knowledge in the use of Levicite. Which when used correctly, substantially boosts magical energy output, however with the added risk of causing brain damage in the process. Due to Natharia’s mines owning almost all of the Levicite, and refusing to trade it with Tamathy and other nations, this has caused tensions between the two. At the moment, there is peace, but it is mostly the calm before the storm.

There exists a “red line” between Natharia and Tamathy, where Tamathy’s forces cannot cross. Crossing this hypothetical line would result in full scale war between the two nations, and given that Natharia holds all of the dangerous ore Levicite, it is likely they would emerge victorious. Though there would be heavy casualties on both sides.

It is common knowledge that at some point in the past, during the early days of man. Natharia and Tamathy were one in the same. Though the name they were known by is unknown. What drove them apart was of course the Levicite mines. A fierce civil war occurred in the lands and the victor claimed the Levicite mines and the West side of the continent that had the richest resources, the ones defeated were forced to inhabit the East, forming Natharia and Tamathy respectively.

Later on, many other battles occurred, three of them stood out from the rest.

1124 ACBattle of Myral- This battle occured within the city closest to the border of Tamathy and it was thus the first target of the invasion of Natharia. Myral was a mining town that gathered iron, copper, gold and various other ores. The ores are gathered and then sent to the capital to be refined and the iron and copper were used to make armorments. Tamathy deployed heavy infantry during the early hours of the morning to ensure there would be little resistance, there was a short battle between Myral’s defences and Tamathy’s overwealming forces, however Myral eventually became property of Tamathy. Two weeks later, when the Capital of Natharia (Veldon) had caught wind of this, and just as Tamathy’s forces began to amass at Myral to continue their invasion, Veldon had notified and amassed its own forces surrounding the mining town. Although the forces of Natharia were not as numerous of that of the enemy, they made use of their magic and their large Levicite reserves and quickly began to overpower the enemy forces. However it was with this battle that the risks of using Levicite became aparrent, numerous cases of brain damage (or Magic Corruption as it is known) were reported.

1135 ACRise of Aton the Great- 11 years later, Aton the Great, commander of the royal guard had rallied the weary forces of Tamathy together and raised morale within the general public. This caused a surge of military activity and constant skirmishes on the land of Natharia, this became consistant for 3 years. Aton had claimed various mining towns that were dotted close to the border of Tamathy, then using their resources to forge more weaponry and armor for the troops that were waiting at the border, ready to launch a fullscale attack at a moments notice. Aton had realized that hitting the Levicite mining towns was crucial, cutting them off at their source of power was a way to cripple them and their chance of retaliation. Once sufficient resources were claimed and then used to equip the soldiers waiting at the border, the invasion commenced. An army consisting of 10,000 soldiers were plowing straight through Natharia on a course set for its capital, Veldon. In an attempt to “stab the heart, and with it the will to retaliate” in the words of Aton. Leading up to the capital was a long string of mining towns, all of which were farming raw Levicite ore, which is highly combustable when exposed to fire. In an act of desperation, a few brave souls confronted the army as it passed through one of the towns and ignited the Levicite deposits, greatly diminishing their forces. Due to Aton’s stubbornness and great desire to have his plan carried out, he ordered the troops to proceed and power through, the same thing repeated at each town and each time their forces grew smaller and smaller. Eventually, when they finally reached the capital, they were swiftly defeated and Aton was beheaded within Veldon’s walls.  Tamathy still regards Aton as a hero, believing that his actions were in the best interest of his people. This event had high impact on Natharia’s economy, due to the loss of many towns.

Natharia and Castar: It’s rare that these two communicate with eachother, most of Natharia’s efforts are to mine resources and sell them to Tamathy. Considering that Castar is composed of simple minded tribes, they would have no use for raw materials as there is no knowledge to craft them into useful items. That process is governed by Tamathy. So the relationship between the two can be considered neutral.

Tamathy and Castar: Tamathy’s relationship with Castar is one of exploitation. The resources gained from Natharia, such as iron, steel and other metal ores are crafted into weaponry and armor, which are then traded to the various tribes of Castar in exchange for rare jewels and the occasional Levicite. However, Tamathy has been known to intentionally create discord between the many tribes of Castar in an attempt to promote warfare, increasing the frequency of trading and profiting greatly from it. This has resulted in Tamthy’s vast wealth.
At one point, Tamathy had full control over Castar and had a strong presence within it. Almost to the point it was considered a part of Tamathy, however this was ended when the various tribes banded together to revolt against their rule. Causing Tamathy to receed back to its mainland.

Panfona and Tamathy: Just like the majority of other continents, Tamathy has tried to dominate it for its resources. However Panfona was also another failure in the making, many transport ships were sent to its land, only to find vast lands of ice and snow. Mountains that pierce the sky and ruined structures taken by the ice, that seem to imply a long forgotten empire. Although some of the arrivals attempted to live in this harsh land, many died. There is still a small presence, however Tamathy considers it a monumental failure, all other countries consider the continent of Panfona a land forsaken by the Gods, and thus keep their distance. The seas surrounding the land are harsh and dangerous, no transport ships travel to its shores any longer.

Galtia and Natharia: For the most part, Galtia is acknowledged but rarely interacted with by the other countries. Natharia being the only one that has some sort of relation with Galtia. At some point in the past, Natharia attempted to follow suit with Tamathy’s antics and spread its influence to other corners of the world, in the hopes that they could gain enough influence to knock Tamathy off of the map. This resulted in transport ships sent from Natharia, to the continent now known as Galtia. Of course it was a success, however an unexplained event had severed communications between the two continents and thus Galtia was long forgotten. Ironically Galtia thrives and has a strong military presence, also resource rich. Should Natharia have retained its influence, Tamathy may no longer exist to this day.

Luneta and the Overworld: Typically there is no direct contact between the two. The Creators that inhabit the overworld do not interact with their creations as to not break the rules of the creators, which are as follows:

1. Thou shall not create, only to destroy.
2. Thou shall not interfere with creations.
3. Thou shall not create in a sector already inhabited by other creators.
4. Thou shall not create for the sole purpose of power and influence. Creations do not belong to the creator; life does not belong to any single entity.

There are more, however these are the fundamental rules followed by all Creators. They are meant to be a selfless race of beings, creating life for the sole reason of allowing the Universe to flourish and grow. They are essentially the parents of all life within each and every solar system. Who created the Creators, is unknown. However for rules to be put in place, it is implied that there is most definitely a ruling body within the race of the Creators and may not be of their kind.

It is worth noting that “The Overworld” refers to the spectral plane that exists above every created planet. It cannot be seen by the creations as it exists on a separate plane of existence. However the Overworld, naturally can observe the creations. Like a one way mirror. There is also another plane between Luneta and the Overworld, known as the Void. The Void is used as sort of an artificial immune system; it keeps entities from both sides from passing through to the other side. However, in some instances where a creator is required to pass through, all negativity and malicious thoughts are extracted from their being, as to ensure that there is no intent to interfere with the creations. Another interesting thing to note about the Void is that energy cannot maintain itself within it, so should a living thing try to inhabit the void, it would slowly disintegrate with the passage of time. Eventually completely evaporating into nothingness.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on June 08, 2013, 04:45:57 PM
I love Askardis bio there, I can draw a new map for you, I still have the beta sketches you asked for way back when. I can redo those
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 08, 2013, 04:59:20 PM
I love Askardis bio there, I can draw a new map for you, I still have the beta sketches you asked for way back when. I can redo those
Well, that'd be awesome ^_^
but only if you want to and have the time to do so, I don't wanna put any pressure on you or anything.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on June 08, 2013, 05:04:46 PM
It wouldn't be terribly ardiuse
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 08, 2013, 05:26:31 PM
Well after exams, I'll help out as much as I can. Yanno giving you info about locations and stuff.
This project is gonna be big yo!

Another change has been made to the story too, so as another update I'm announcing that in the story the inhabitants of Luneta will not be able to use Magic by default. Instead, Darka will be the one to introduce Magic in general, instead of Black magic. It's easier to reinforce that his power is godly if he's the only one in the world able to display the power to conjure something out of thin air.
However, the concept that the team gain his powers is still present.

This change was made to make everything more easier to understand, it was a tad complicated before.
Title: Re: Crimson Moon: The RPG
Post by: BloodcatNS on June 08, 2013, 05:54:36 PM
How about the inhabitants do a complex ritual that utilizes the world's magic to speed up, say, a natural healing process. But not so much that it has a practical use on a battlefield. E.g. A person who has an illness is expected to be cured after 5 days. After ritual, expected time limit is decreased to 3 days.

And Darka's use of magic is oversimplified and can be practically used.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 08, 2013, 06:04:15 PM
That could work, I like that idea better actually. That way the Creators don't need to give humans the ability to harness magic, humans just eventually found a way to harness it themselves. Of course, with limitations and not to their extent.

I guess that way Darka can still utilize the invert Magic, Black magic.



Title: Re: Crimson Moon: The RPG
Post by: Swagmaster on June 09, 2013, 03:29:41 AM
I like the sprites
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 09, 2013, 03:31:15 AM
Thank's dood, though the more resources I get my hands on, the more they are subject to change.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on June 09, 2013, 06:53:49 PM
This is your baby and ours, we all want to see this become something amazing :)
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 09, 2013, 07:01:51 PM
Don't worry, I ain't letting this thing slip away again. I'll make sure that I do my very best to make it become the best it can possibly be, with all your help of course. Like you said, its as much as yours as it is mine :P
Title: Re: Crimson Moon: The RPG
Post by: Caster no Mae on June 10, 2013, 12:49:38 PM
I am indeed looking Forwards to see this complited~~
what RPG Maker you are using by the way to make this~?
Title: Re: Crimson Moon: The RPG
Post by: senpai_FisT on June 10, 2013, 02:08:20 PM
I'm quite sure he's using VX or VX Ace, judging by the sprites on the first page. VX has that chibi styled sprites.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on June 10, 2013, 04:08:59 PM
^ this
Title: Re: Crimson Moon: The RPG
Post by: Caster no Mae on June 10, 2013, 11:33:29 PM
I'm quite sure he's using VX or VX Ace, judging by the sprites on the first page. VX has that chibi styled sprites.
Actually you can get pretty much any form of Spire sets to most RPG Makers if you are skilled enough so thats why I asked~~
Title: Re: Crimson Moon: The RPG
Post by: Swagmaster on July 01, 2013, 05:18:08 AM
Although I know almost nothing in relation to this, just ask if you need help.

Google is a friend
Title: Re: Crimson Moon: The RPG
Post by: senpai_FisT on July 01, 2013, 06:58:28 AM
if you are skilled enough

That's where I concluded he was using VX/Ace!




Naaah, I'm just kidding.
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on July 01, 2013, 07:31:49 AM
Some small news, the entire story is potentially divided into three installments.

Crimson Moon: Angelus
                        Ascent
                        Extinction

each with their own unique cast, so Koel and the rest won't be in the potential future installments, the world itself will also undergo changes but its all part of the same timeline.
Title: Re: Crimson Moon: The RPG
Post by: NekoBot on August 14, 2013, 12:40:35 AM
Essentially I have a hardcopy ofpart of the world map done, but that's all Ive done so far
Title: Re: Crimson Moon: The RPG
Post by: Mr.PowPow on August 14, 2013, 01:42:21 AM
Well that's great, I can't wait to see it ^_^

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