Arpegi

Help & Support => Tutorials => Topic started by: senpai_FisT on August 16, 2012, 07:25:33 PM

Title: RMVXA Master Tutorial
Post by: senpai_FisT on August 16, 2012, 07:25:33 PM
RPG Maker : The Tutorial




Since I introduced some of you guys to RPG Maker VX Ace, (RMVXA from now on  :P) it only seems fair that I show you how to use it. Now, before I start I've got to tell you that I'm no advance user myself but I can very well show beginners on how to use this program.

I've shifted this tutorial to Blogger : http://rmvxa.blogspot.com/

I find it easier there than here on smf, where I have to manage one big wall of text. Cheerio.



However, I am always willing to help you in any way possible. Have a nice day.
Title: Re: RMVXA Master Tutorial
Post by: NekoJonez on August 16, 2012, 07:28:44 PM
And which story is crying =P?
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 16, 2012, 07:31:19 PM
And which story is crying =P?
Whichever one his majesty Jonez The Great wants done. ;)
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on August 16, 2012, 08:09:18 PM
I shall anticipate the completion of the tutorial :p
Title: Re: RMVXA Master Tutorial
Post by: Noob on August 16, 2012, 10:28:59 PM
alot is not a word, it's "a lot" D:<(http://4.bp.blogspot.com/_D_Z-D2tzi14/S8TRIo4br3I/AAAAAAAACv4/Zh7_GcMlRKo/s400/ALOT.png)

But I like this guide so far
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 16, 2012, 10:52:41 PM
alot is not a word,
Keep those coming. Trying to keep this as error-free as possible.

I think I'm going to move this to blogger or something :\ It's getting hard to manage this.
Title: Re: RMVXA Master Tutorial
Post by: Noob on August 17, 2012, 09:53:33 PM
Ellipse
Places tiles in a circular fashion. It cannot for perfect circles, due to the engine's limitation.

wut, also I love how you added the Alot :p

Also, how do you trigger an area transition?
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 17, 2012, 11:25:12 PM
Ellipse
Places tiles in a circular fashion. It cannot for perfect circles, due to the engine's limitation.

wut, also I love how you added the Alot :p

Also, how do you trigger an area transition?
I'll fix that. And what kind of area transitions are you thinking about? Ones that make you teleport as soon as you step on a tile? Or teleporting mid-cutscene?
Title: Re: RMVXA Master Tutorial
Post by: Toffee on August 17, 2012, 11:33:12 PM
VERY NICE!

(http://cdn.weinterrupt.com/wp-content/uploads/borat.jpg)

Gotta say, based on your tutorials, making a game seems incredibly easy!
I wonder though, is there any way to make your own tiles and stuff (not saying that I know HOW to make tiles mind you, just asking if the option is available) or is it restricted only to the stock tiles the program has?
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 17, 2012, 11:44:29 PM
VERY NICE!

(http://cdn.weinterrupt.com/wp-content/uploads/borat.jpg)

Gotta say, based on your tutorials, making a game seems incredibly easy!
(http://media.tumblr.com/tumblr_m8qx8y20f41qmy011.png)

I wonder though, is there any way to make your own tiles and stuff (not saying that I know HOW to make tiles mind you, just asking if the option is available) or is it restricted only to the stock tiles the program has?
For that, you have to learn sprite art. There are countless of guides on the internet on sprite art. And no, you are not limited to tilesets on the RTP, there are many resource sites and artists on the internet who let you use their tiles, sprites. Be sure to read their T&C.
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on August 18, 2012, 12:07:05 AM
I've tried to learn using this program through various videos on youtube and even through the actual community of RPGMaker, but this tutorial actually speaks in a language that makes sense to beginners, other tutorials just pretend that the user knows what the hell they are talking about.
Title: Re: RMVXA Master Tutorial
Post by: Noob on August 18, 2012, 12:41:01 AM
Ellipse
Places tiles in a circular fashion. It cannot for perfect circles, due to the engine's limitation.

wut, also I love how you added the Alot :p

Also, how do you trigger an area transition?
I'll fix that. And what kind of area transitions are you thinking about? Ones that make you teleport as soon as you step on a tile? Or teleporting mid-cutscene?
Both of those and like move from one area to another.
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on August 18, 2012, 03:26:54 AM
My starter village doesn't look as good as the example, but at least I got it done lol
(click to show/hide)
Title: Re: RMVXA Master Tutorial
Post by: Toffee on August 18, 2012, 04:10:22 AM
Okay, tell me how I can do THIS!



Also, this is hilarious

Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 18, 2012, 04:15:08 AM
Okay, tell me how I can do THIS!


That uses a custom sideview script. There is one called Tankentai SBS which is easy to use. If you learn Ruby, you can create your own cool scripts like these ones.
Title: Re: RMVXA Master Tutorial
Post by: Noob on August 18, 2012, 04:19:47 AM
Also, how do you trigger an area transition?
I'll fix that. And what kind of area transitions are you thinking about? Ones that make you teleport as soon as you step on a tile? Or teleporting mid-cutscene?
Both of those and like move from one area to another.
Title: Re: RMVXA Master Tutorial
Post by: Toffee on August 18, 2012, 04:28:15 AM
hmm... Mapping is probably the only thing I can do now... the battle systems looks a bit too complicated to learn in one sitting.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 18, 2012, 04:31:02 AM
For teleporting while stepping on a tile: Choose event mode and right click on the map. Click 'New quick event'>'Teleport..'. From the box, double click on destination, choose where to teleport.

For the latter : Go to page 2 of event commands and choose teleport. From the box, double click on destination, choose where to teleport.
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on August 18, 2012, 04:32:07 AM
I'm greatly looking forward to learning about events, thats probably the thing I struggled with the most. I think I only managed to learn how to make a chest contain an item, open and close (all that jazz). But that was through copying what someone on a video did, not really learning lol.
Title: Re: RMVXA Master Tutorial
Post by: Noob on August 18, 2012, 04:37:35 AM
Thanks.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 18, 2012, 04:50:57 AM
I'm greatly looking forward to learning about events, thats probably the thing I struggled with the most. I think I only managed to learn how to make a chest contain an item, open and close (all that jazz). But that was through copying what someone on a video did, not really learning lol.
Well, good news is that I'm writing the event tutorial after I finish expanding the mapping tutorial. Bad news is I haven't slept for a while and I'll start on event tutorial after my sleep~
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on August 18, 2012, 04:55:05 AM
For some reason I can no longer see the Mapping slide on the blog thingie o.o
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 18, 2012, 05:00:12 AM
For some reason I can no longer see the Mapping slide on the blog thingie o.o
Er..sorry, I took it down for a bit of re-editing. Should be up right now.

Check this guide by indra. It has quite a good number of tips.

http://rpgmaker.net/tutorials/620/

Check out the updated map tutorial.

Tutorial 4 is up.
http://rmvxa.blogspot.com/2012/08/4-basic-events.html
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 21, 2012, 10:10:57 AM
Up next is a short tutorial on Event triggers and another tutorial on switches and self-switches. I need to brush up on my variables before I write a tutorial on it.

Added the short guide on event triggers as promised. If you think you need a little more explanation on it, I'm game.

http://rmvxa.blogspot.com/2012/08/5-event-triggers.html

Will post switches and self switches tommorow.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 26, 2012, 04:15:03 PM
That took longer that I had expected. Tutorial 6 : http://rmvxa.blogspot.com/2012/08/6-switches-and-self-switches.html

If something seems off-key, tell me. I wasn't at my best when writing this.
Title: Re: RMVXA Master Tutorial
Post by: Seraph on August 29, 2012, 12:46:46 PM
This is very informative. I'll bookmark this in the off chance I ever decide that I want to make an RPG.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 29, 2012, 01:18:06 PM
Next tutorial is on Variables. I need to brush up on my variable skills, its gotten a bit rusty..

(That means it might take a while, meanwhile practice your mapping and eventing skills, especially the event commands.)

In case of doubt, PM me.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on August 30, 2012, 06:43:09 PM
Before the next tutorial, I would like all of you (who are following my tutorials on RMVXA) to create a game from scratch using all that I have taught you. (Maps, doors, NPCs, Events, switches, etc.)

The only rule is to use only the RTP and there should be no combat. This is not a contest, just a test from me to you.


Scratch that, variable tutorial is going faster than I had expected.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on September 02, 2012, 07:46:32 PM
Seventh tutorial about Variables is now ready : http://rmvxa.blogspot.com/2012/08/7-variables.html

I am not sure what the next on would be. Anything of your liking, perhaps?
Title: Re: RMVXA Master Tutorial
Post by: Noob on September 04, 2012, 02:58:12 AM
I kind of slacked off :/
Title: Re: RMVXA Master Tutorial
Post by: Cupcake Fury on September 04, 2012, 03:14:04 AM
I may make a RPG that a certain youtuber would like, if you could pm the pirate link to RMVXA I wud wub ju <3
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on September 17, 2012, 10:09:19 AM
http://rmvxa.blogspot.com/2012/08/8-cutscenes.html

That one took longer than I had expected, not because it was long but because my study material has arrived and I have to study. Ugh.

Next one is probably Basic Events II.

I really loved this guide. Even though it's small, it covers all the important stuff you need to know before writing a story/script for you game.

http://www.stormthecastle.com/video-game-design/write_a_video_game_script.htm
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on September 29, 2012, 01:06:13 PM
If you still haven't figured out how sprites and graphics work, this should help you : http://www.rpgmakerweb.com/product/rpg-maker-vx-ace/material
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on October 16, 2012, 09:31:16 PM
Edited 1st post, check it out.

http://www.arpegi.be/index.php?topic=849.msg83898#msg83898
Title: Re: RMVXA Master Tutorial
Post by: NekoJonez on October 22, 2012, 05:01:19 PM
Why is it so big?
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on October 22, 2012, 05:04:27 PM
Why is it so big?
So that people don't miss the edit. I could change it to a smaller size if it annoys you, dear admin.
Title: Re: RMVXA Master Tutorial
Post by: NekoJonez on October 22, 2012, 05:15:36 PM
It's REALLY visible I have to say o.O
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on October 22, 2012, 05:24:01 PM
That's the point. I want them to shift attention that part. I think that tutorial is more to-the-point than mine.
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on October 22, 2012, 05:54:33 PM
Ahhhh, well. I'll start again on the new one to refresh my memory.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on October 22, 2012, 05:56:05 PM
Ahhhh, well. I'll start again on the new one to refresh my memory.
Psst. Use the new tutorial this time.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on October 26, 2012, 10:17:18 AM
I got an English version of RPG maker which made learning all the easier. Remember the boxes that pop up when you point at something, boxes with Japanese text? It's in English now, making learning new features a breeze.

If anyone wants the 100% English version, PM me.
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 14, 2012, 12:00:09 PM
Fist it was a great tutorial and all but you didn't add anything about the battle and gameplay.Would you kindly please simply teach us how to use an abs battle system
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on December 14, 2012, 12:03:31 PM
Fist it was a great tutorial and all but you didn't add anything about the battle and gameplay.Would you kindly please simply teach us how to use an abs battle system
Active time?
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 14, 2012, 12:03:55 PM
yes...please
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on December 14, 2012, 12:11:09 PM
to be fair, I'll be needing to know how to do that too :P
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 14, 2012, 12:19:52 PM
to be fair, I'll be needing to know how to do that too :P
Yes thank you powy I was trying this the whole day myself and wondering all the time if I'm the only guy on arpegi trying this
Achievement:
1Screwed rpgmaker up
2got a headache
although I also learned that you need to download the battle system....I think
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on December 14, 2012, 12:21:57 PM
to be fair, I'll be needing to know how to do that too :P
1Screwed rpgmaker up
2got a headache
More or less with what happened with me xD
though messing around with everything kinda showed me 101 ways how not to change the battle system, which is always useful. I think that a battle script is needed indeed.
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 14, 2012, 12:27:46 PM
Now we can only wait......for Fist to lay his blessing upon us.


Look upon the skies my friend,look upon the skies
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on December 14, 2012, 12:59:15 PM
First of all, are you using the Japanese translated version? It is much better for you and me if you use the English version, the one I'm using.

(Much easier for me to explain since everything is in english.)
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 14, 2012, 04:53:16 PM
Well I think the one I'm using is japanese version translated to english
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on December 14, 2012, 05:01:12 PM
same, some of the writing (such as ability, skill and equipment names) appears in broken characters.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on December 15, 2012, 11:48:22 AM
For an ABS you'll need scripts. To find scripts, google is your friend!

I'll show you how to install it however.

Open your script editor in RMVXA (you can do this by either going to "Tools>Script Editor" or just by pressing F11.

Once the script editor appears onscreen, turn your attention towards the box on the left. Scroll it down until you reach "Materials".

Click on an empty space between "Materials" and "Main Process". (You can create more 'empty spaces' with the insert key.)

Now that you have selected a location to place the script, copy the script you want and paste it onto the box on the right.

Press "OK" and save the project. Your script is now loaded.

As for scripts, there's so many out there. I prefer a front view battle system, so I use Yanfly's Battle Engine Ace (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/) (Which requires his core engine, which can be found on his site.

As for side view battle systems, Symphoria (http://symphonyan.org/rgss3/) seems to be the rage.

And by Active time, do you mean a Legend of Zelda like system, or a FF6 like system?
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 15, 2012, 12:48:50 PM
^^both of your suggestions are turn based,would you mind suggesting a good abs battle engine?
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on December 15, 2012, 01:25:46 PM
^^both of your suggestions are turn based,would you mind suggesting a good abs battle engine?
And by Active time, do you mean a Legend of Zelda like system, or a FF6 like system?
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 15, 2012, 01:36:01 PM
^ zelda
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on December 15, 2012, 02:09:09 PM
XAS is the best out there for VXA, currently.

http://xasabs.wordpress.com/

It's a bit more complicated than most other scripts, but you'll do fine.
Title: Re: RMVXA Master Tutorial
Post by: Mr.PowPow on December 15, 2012, 03:50:35 PM
Thank you, I guess I'll give Symphoria a whirl
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 15, 2012, 04:10:44 PM
XAS is the best out there for VXA, currently.

http://xasabs.wordpress.com/ (http://xasabs.wordpress.com/)

It's a bit more complicated than most other scripts, but you'll do fine.
funny I seen to be getting everything before I even know it's the most preferable
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 17, 2012, 09:06:17 AM
I have no idea what scripts I need
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on December 17, 2012, 10:42:33 AM
I have no idea what scripts I need
I had no idea when I started out as well. Your best bet to learn about them is to join the forums.

http://www.rpgmakervxace.net/

Don't tell them you have the pirated version. (ARR!)

Also, Yanfly's (http://yanflychannel.wordpress.com/) website. It has many of my favourite scripts.
Title: Re: RMVXA Master Tutorial
Post by: PriomBlazer on December 17, 2012, 05:03:03 PM
^found this with you'r help so thx:
http://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on December 17, 2012, 08:47:34 PM
Yeah, Falcao makes some real cool scripts. Check out his other works as well.

P.S: Don't forget to credit him.
Title: Re: RMVXA Master Tutorial
Post by: senpai_FisT on July 05, 2013, 05:06:47 PM
Bump.

Updated the tutorial after a long time.

http://rmvxa.blogspot.com/2012/08/9-database.html

Next week shall see more updates.

EDIT: I kinda rushed through them, so you might find a couple of typos and general grammar errors. PM me if error and typos.