Latest Updates: Arpegi v5.0 - Updated: 28/12/2023 (Yeet that white screen of death.)
Of course, with photoshop and a bit of parallaxing you can go from something like this: To this :
http://vgboy.dabomstew.com/other/ib.htmThis is an awesome game using RPGmaker^^I think everybody should play it.
Maybe you can make a FF7 game in FF6 style?
Bad news is the program isn't designed for multi user projects. Good news is we can always figure something out.
Quote from: de jokr on August 19, 2012, 09:21:44 AMBad news is the program isn't designed for multi user projects. Good news is we can always figure something out.Dropbox.
Schedule things so that anything requirements that must be completed before the next phase begins are made so that while one person is working on some functionality that others need, others are still doing useful things, and then when the required functionality is complete, you would be able to begin working on that stuff.Keep work logs and record what has been done in an easily accessible location in case one member is not available but others need to know (or want to know) what's been done.You should probably think about how to break the project down into multiple phases and then iteratively plan out each phase and complete them as you go. As long as everyone is being productive and not 7 people waiting around for one guy to finish something, you shouldn't run into too many difficulties.But...that seems kind of tedious.Just maintain good communication, have everyone know what they're doing, and address issues early rather than wait until it's too late. Maybe you wanted a particular battle system, with all custom resources, but the person in charge of scripts can't do it.Of course, the point of running into issues is to identify them and learn from it.At least you're not losing millions of $$$ if your project plan doesn't work out too well.
BUMP.Anyone still using this? I can help