Author Topic: RPG Maker VX Ace  (Read 11048 times)

Offline Toffee

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Re: RPG Maker VX Ace
« Reply #25 on: August 06, 2012, 08:21:22 PM »
Uhh... no... I think you're thinking of Light. I have no clue when it comes to artsy things. But I am good at making twists and unexpected plots.

Offline senpai_FisT

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Re: RPG Maker VX Ace
« Reply #26 on: August 06, 2012, 08:49:00 PM »
We haven't started anything yet, but any Arpegian is welcome I believe.

Offline Mr.PowPow

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Re: RPG Maker VX Ace
« Reply #27 on: August 06, 2012, 09:13:17 PM »
Of course, with photoshop and a bit of parallaxing you can go from something like this:


To this :
I think I just came in my pants

Offline senpai_FisT

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Re: RPG Maker VX Ace
« Reply #28 on: August 07, 2012, 03:11:19 PM »
Problem with parallax mapping is that the default chars would feel a bit out of place.
You'd need to do new sprite art and battlegrounds matching the lighting.

BTW this engine uses Ruby scripting language. Knowing it can be useful when making games with it.
« Last Edit: August 08, 2012, 12:53:17 PM by de jokr » »

Offline Muffin

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Re: RPG Maker VX Ace
« Reply #29 on: August 10, 2012, 12:27:59 AM »
http://vgboy.dabomstew.com/other/ib.htm
This is an awesome game using RPGmaker^^
I think everybody should play it.

Offline senpai_FisT

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Re: RPG Maker VX Ace
« Reply #30 on: August 10, 2012, 11:47:51 AM »
http://vgboy.dabomstew.com/other/ib.htm
This is an awesome game using RPGmaker^^
I think everybody should play it.
I believe that one uses an earlier version, RM 2000. It has taller chars opposed to the now chibi chars.

Gonna cook something up with this.

By the way, using a mind mapper like Freeplane would make management easier.
« Last Edit: August 10, 2012, 07:26:35 PM by de jokr » »

Offline senpai_FisT

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Re: RPG Maker VX Ace
« Reply #31 on: August 14, 2012, 10:47:20 AM »

Maybe you can make a FF7 game in FF6 style?

Offline Swagmaster

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Re: RPG Maker VX Ace
« Reply #32 on: August 18, 2012, 05:15:07 PM »

Maybe you can make a FF7 game in FF6 style?

Ive seen million of those. We should do something original

Offline Light

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Re: RPG Maker VX Ace
« Reply #33 on: August 18, 2012, 05:37:57 PM »
Since RMVXA is on my list of things to learn, I'm making a short and simple one set in a high school. Hopefully I'll be done by next week, or at the very least, in the near future. I'll share it with you guys when or if I get it finished. =D

Offline Mr.PowPow

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Re: RPG Maker VX Ace
« Reply #34 on: August 18, 2012, 05:49:53 PM »
Anything made by Light should be awesome =3

Offline senpai_FisT

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Re: RPG Maker VX Ace
« Reply #35 on: August 19, 2012, 09:21:44 AM »
Bad news is the program isn't designed for multi user projects. Good news is we can always figure something out.

Offline NekoJonez

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Re: RPG Maker VX Ace
« Reply #36 on: August 19, 2012, 12:25:08 PM »
Bad news is the program isn't designed for multi user projects. Good news is we can always figure something out.
Dropbox.

Offline senpai_FisT

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Re: RPG Maker VX Ace
« Reply #37 on: August 19, 2012, 10:51:00 PM »
Bad news is the program isn't designed for multi user projects. Good news is we can always figure something out.
Dropbox.

It is very well possible. There are many multi user projects in the history of RM.

Quote from: Tsukihime
Schedule things so that anything requirements that must be completed before the next phase begins are made so that while one person is working on some functionality that others need, others are still doing useful things, and then when the required functionality is complete, you would be able to begin working on that stuff.

Keep work logs and record what has been done in an easily accessible location in case one member is not available but others need to know (or want to know) what's been done.

You should probably think about how to break the project down into multiple phases and then iteratively plan out each phase and complete them as you go. As long as everyone is being productive and not 7 people waiting around for one guy to finish something, you shouldn't run into too many difficulties.

But...that seems kind of tedious.

Just maintain good communication, have everyone know what they're doing, and address issues early rather than wait until it's too late. Maybe you wanted a particular battle system, with all custom resources, but the person in charge of scripts can't do it.

Of course, the point of running into issues is to identify them and learn from it.
At least you're not losing millions of $$$ if your project plan doesn't work out too well.
« Last Edit: August 19, 2012, 10:53:14 PM by de jokr » »

Offline senpai_FisT

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Re: RPG Maker VX Ace
« Reply #38 on: July 05, 2013, 10:29:12 AM »
BUMP.

Anyone still using this? I can help :P

Offline PriomBlazer

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Re: RPG Maker VX Ace
« Reply #39 on: July 05, 2013, 01:05:45 PM »
BUMP.

Anyone still using this? I can help :P
Using in a non using-ish way.i just use it to mess around sometimes.Too lazy to learn about it properly and do something special

Offline senpai_FisT

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Re: RPG Maker VX Ace
« Reply #40 on: July 05, 2013, 02:04:15 PM »
That's how I got better at it to be honest. Just messed around trying to create scenarios.

Offline senpai_FisT

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Re: RPG Maker VX Ace
« Reply #41 on: December 17, 2013, 05:42:06 PM »
BILLY MAYS HERE.

So, this guy is putting together a project. It's not an RM game, but a forum RPG where you roleplay as a student who joins Ace Academy to learn RPG Maker. You'll be taught and tested on how to use the software by "teachers" and they grade you on how well you do in the exams. If that didn't make it clear enough, you'll be ACTUALLY taught how to use the software via roleplay and yes, there's report cards and shit. If you've ever wanted to learn RM but dropped it due to lack of momentum, this is really for you.

You need to create an account on this forum, where it's hosted.

You can read more and discuss things with it's creator, Titanhex, here.

Note: They're using RPG Maker VX Ace as the standard to teach.

By the way...

(click to show/hide)

« Last Edit: December 17, 2013, 05:48:04 PM by analFiSTer69 » »

 

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