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For other games like LoZ, I can't see how it can aid immersion.
(unless it's given an stupid personality or voice...I'm looking at you, Tidus)
Silent protagonist and linear voiced protagonist are a lot less work than a decision based voiced protagonist (which is a lot better than either imo) like Fallout or Deus Ex
Looking at the video, my point remains. Should Link have a voice in that game, and instead of just grunting saying something like "eeey let me out of here" would it be less immersive? Would you feel less like you were in the game or in the place of the character? Because honestly, I don't think I can say I would...
Looking at the video, my point remains. Should Link have a voice in that game, and instead of just grunting saying something like "eeey let me out of here" would it be less immersive? Would you feel less like you were in the game or in the place of the character? Because honestly, I don't think I can say I would...And in regard to that comparison, I find it...not very good, tbh. OK, so in ME most of the options were Paragon/Renegade and very straightfoward, but... (click to show/hide) For example, in the first Mass Effect we have the option to save Kaidan or Ashley from death. In that instance, there is no Paragon/Renegade, despite being very straightforward, and I think the voice acting enhances the immersion. Shepard's last words to whoever you chose to let die were, IMO, a sign of humanity that just text can't convey.
And that aside, should you compare DA to DA, you can see that in Dragon Age: Inquisition (which has voice acting) the choices remain the same. You don't really know what consequences your choices will have and the same kind of interaction with your allies and whatnot, but the voice acting makes it all feel more "real"; and besides, to me it's kind of a turn-off when the characters don't have voices.
I'd be interested in a voiced decision-based pokemon game
Quote from: Mizard on December 06, 2015, 10:52:03 PMI'd be interested in a voiced decision-based pokemon gameA: Cut down treeB: Ask Bulbasaur to cut down treeX: (Intimidate) Threaten tree to move away from the roadY: Ask Old-man whether the tree is actually a Soodowoodo or not
Quote from: Mizard on December 06, 2015, 10:52:03 PMI'd be interested in a voiced decision-based pokemon gameMan... Pls no. In all seriousness... Might be interesting.