Latest Updates: Arpegi v5.0 - Updated: 28/12/2023 (Yeet that white screen of death.)
A hentai game that is produced by a company like Microsoft or Sony, cutting edge graphics and whatnot. That would be awesome.
Quote from: The Pow on November 08, 2012, 04:00:41 PMA hentai game that is produced by a company like Microsoft or Sony, cutting edge graphics and whatnot. That would be awesome.Sexy Beach 3 comes pretty close.
Quote from: FiST on November 08, 2012, 06:20:32 PMQuote from: The Pow on November 08, 2012, 04:00:41 PMA hentai game that is produced by a company like Microsoft or Sony, cutting edge graphics and whatnot. That would be awesome.Sexy Beach 3 comes pretty close. It's a tad repetitive though :/
-Death note game
A Final Fantasy VI Remake in the veins of that Final Fantasy IV remake for the PSP.
Quote from: Pow on December 15, 2012, 07:11:09 PM-Death note gameThat has potential for some epic fourth wall breakage. The game taps into your PSN, Xlive account (which has some of your personal info, like your name) and in the end of the game, your name appears on the book, freaking you the fuck out!
the only thing I dislike about the DS FF's are the god awful sprites, and the remixed music.
Quote from: Pow on December 15, 2012, 10:00:53 PMthe only thing I dislike about the DS FF's are the god awful sprites, and the remixed music.Are we talking about the same game here? The game was in 3D and the music wasn't bad. o-oExcept for FFIII's final battle theme, that was bad.
A medieval swordfighting game that depicts a war only seen and presented in movies like TLotR. Only, it won't be Good humans vs. Bad orcs/demons/whatever. It's a 3-5 way war (Like the Game of Thrones), every battle fought with a few hundred soldiers per side of the battle. Every individual soldier is difficult to kill and death is very imminent when surrounded by 3 or more. The battle-system wouldn't be dependent on leveling up. Health won't regularly increase every level, neither would the attack power, defense and speed. Instead, it would be dependent on the skill of the player to block incoming attacks, evade every sword swings and know when to fight or flight. The playstyle is also dependent on the player whether what kind of infantry his avatar would be. Greatswords offer large advantage over range and attack power, but lacks speed. Blocking with this type of weapon would happen far more than swinging it. Coupled with steel plates, the player would be a tank albeit a slow-moving one. Spears would be a tricky weapon to master. Even with its long range and quickness, the player must distance themselves away from enemies regularly, lest they render their weapons useless. A longsword + shield combo would be a common combination to use for its accessibility. However, what it achieves in balance suffers it from range. Archers are the hardest to master, but the most rewarding. They often miss their targets, but can instantly kill or incapitate when it hits. They are also armed with short swords or daggers. The leveling would be mostly required for the weapons' movesets, which are large in gap. Also, what you can do with your weapon, the enemy can do as well. Depending on how well the player's character fares, he may directly or indirectly influence the army. He can position how many troops in a specific location, set up ambushes, rise morale when the player arrives at a specific location... pretty much what a high-ranking officer, might be able to do.The game would also be open-world. The player may go anywhere as his heart desires, but unless he is a mercenary or with a mercenary band, this would greatly affect the war at hand. Like RDR, there would be random encounters from peasants, thieves, slave traders (that might affect you greatly) or just plain murderers. Unlike Skyrim, it won't be listed in your menu. It's either you help them or you don't. They're not patient people. It would be awesome if there's also game-changing random encounters such as a well-known exiled swordsman defecting to you or a dragon egg hatching with just you as a witness (thus, you being its surrogate parent). Anything will happen, basically.Finally, the plot will be very flexible. Depending on the situation, every kingdom will have different events every playthrough. If X, Y, Z are beating up A, whose alliance with B is well-known, then B will have no choice but to surrender and defect. Also, the introduction will be depending on how the player wants it to be. He may start his journey with a horrible past of a slave and start the story of rising up on the social ladder or leaving his kingdom as an exiled prince in hopes of redemption or a mercenary leader of a band of 20 just finding wealth, treasure and lots and lots of whores. It all depends on the player.If any company made this, I'd sell all my consoles and handhelds just to play this. Fuck, take my phone and TV too.
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