Latest Updates: Arpegi v5.0 - Updated: 28/12/2023 (Yeet that white screen of death.)
2) Graphics - Once again, pretty obvious. They don't have to necessarily be good, just befitting of the game and console(s) in which they are played on
Quote from: DF4L on August 21, 2012, 01:56:31 PM2) Graphics - Once again, pretty obvious. They don't have to necessarily be good, just befitting of the game and console(s) in which they are played onI disagree here. A nice example is Minecraft. A pc is way more powerful to generate WAY better graphics... yet Minecraft is a very good game. Also, the graphics can be very good but it can make the gameplay or other parts lacking. Super Meat Boy & Limbo are two other examples.What I would say is... if it sets a good overall tone with the other gameplay elements... Pushing the system is not really needed...
1) Story - I think this is pretty obvious2) Graphics - Once again, pretty obvious. They don't have to necessarily be good, just befitting of the game and console(s) in which they are played on3) Freedom + Objective - Give the game some choice, but don't leave the user guessing in terms of direction.4) Innovation & Creativity - Nobody wants to buy the same game with a different name over and over again. Add something(s) to it5) Gameplay - Give the game something people want to play. I guess depending on the genre of the game, they could change... EX: Sports games have the freedom, but there is (usually) no objective, because I don't think people need guidance from the menu
Whlasnt there a discussion about this already?
Quote from: NekoJonez on August 21, 2012, 05:40:31 PMQuote from: DF4L on August 21, 2012, 01:56:31 PM2) Graphics - Once again, pretty obvious. They don't have to necessarily be good, just befitting of the game and console(s) in which they are played onI disagree here. A nice example is Minecraft. A pc is way more powerful to generate WAY better graphics... yet Minecraft is a very good game. Also, the graphics can be very good but it can make the gameplay or other parts lacking. Super Meat Boy & Limbo are two other examples.What I would say is... if it sets a good overall tone with the other gameplay elements... Pushing the system is not really needed...Quote from: DF4L on August 21, 2012, 01:56:31 PM1) Story - I think this is pretty obvious2) Graphics - Once again, pretty obvious. They don't have to necessarily be good, just befitting of the game and console(s) in which they are played on3) Freedom + Objective - Give the game some choice, but don't leave the user guessing in terms of direction.4) Innovation & Creativity - Nobody wants to buy the same game with a different name over and over again. Add something(s) to it5) Gameplay - Give the game something people want to play. I guess depending on the genre of the game, they could change... EX: Sports games have the freedom, but there is (usually) no objective, because I don't think people need guidance from the menu
My point is... That graphics don't have to be befitting from the system to create a good game.
>.< There is no such thing as a "FPS for children". It has a cartoony look okay... But that's =/= for-children. My point is... That graphics don't have to be befitting from the system to create a good game.
Quote from: NekoJonez on August 22, 2012, 01:47:42 PM>.< There is no such thing as a "FPS for children". It has a cartoony look okay... But that's =/= for-children. My point is... That graphics don't have to be befitting from the system to create a good game.What I meant was this:If I buy a PS3 game, say, FIFA 13 for example, and it has the same graphics as FIFA on the PS2... That would be a terrible game. That's what I meant by befitting for the system. I did not mean that if PS3 is made to play 3D (not screen popping 3D) HD games, then all PS3 games absolutely have to have 3D HD graphics
The ability to upload game footage to youtube without breaking ToS. I could give a rats ass about gameplay, which is why I play Minecraft.