Insert biased comments here.
Presentation
thatgamecompany, the developers of the PSN-exclusives "flOw" and "Flower," have managed to top themselves this time with the game "Journey." I'm not sure what else to say about it that thousands of other reviews haven't already said before giving the game a perfect 10/10, so here goes.
(http://thatgamecompany.com/wp-content/themes/thatgamecompany/_include/img/journey/journey-game-screenshot-1.jpg)
Gameplay
So let's talk about the gameplay first. The core part of the game. Well, actually, it's not the core of the game. But let's talk about it anyway.
The gameplay is very simplistic. Walk to an area, search for secrets, progress. With circle, you can call/sing/yawp/whatever you call it to activate various things without getting close, or call strips of cloth toward you to give you a little boost. With cross, you jump....if there are little symbols and things on your character's scarf. Other than walking, these are the only things you can do in the game. But it's not bad. It's actually very very good. It's not obtrusive to the game at all. I would be surprised if you could actually do MORE.
With all these skills, you traverse the lands and find secrets. There are no puzzles in this game. Just pretty environments and nooks and crannies to explore. However, you only get a limited area to explore. Granted, this is a fairly linear game. There are no multiple endings here. It doesn't even take more than 2-4 hours to fully complete this game. In the end, though, most people would want to play even more than one playthrough. It's worth it, too.
Now, if you're connected to PSN while playing, you have the chance to meet up with another player. You never know who they are other than a symbol similar to the one you see above your head when you call. Speaking of calling...that's the only way to talk to them. However, it's very intuitive and expressive. For example, jamming the button repeatedly can convey that you want your companion to come to you, if the other player takes it that way. A long press could be taken as a call to be repeated so you know where your companion is. In addition to calling, hudding together can boost the symbols on your scarf. That mechanic really adds to a certain part of the game and just deepens the mood the area gives off.
(http://thatgamecompany.com/wp-content/themes/thatgamecompany/_include/img/journey/journey-game-screenshot-11.jpg)
Sound
Speaking of adding to the mood, the music of Journey really adds a lot. Whether it's a few moments of silence, save for the wind through the sand or the echoing of something in the distance, or an otherworldly melody, it's always changing depending on the situation. For example, take the very beginning. There's silence, but when you take your first steps up that first sand dune, a strange, resounding melody begins to play. Then you see your destination. Your ultimate goal of the game. It invokes a sense of purpose. A sense of longing toward that goal. You have to get it. You have to see what's there.
And that's the initial story, too. You walk up a sand dune and see a shining mountain in the distance. The camera angle changes so you can see it perfectly. It actually locks into this position until you begin to move off of the sand dune. That's your only indication of a goal that's ever given. Backstory to the game is provided via glyph-like images hidden throughout each area and the few cutscenes that do exist. As with thatgamecompany's previous games...no text. All you're provided with is imagery and music, so the story is basically however you see it.
Graphics
And here we are, at the final paragraph. What topic are we on now...let's see...ah, graphics! The bread to the butter. The graphics have a very minimal feel to them, but are very detailed in their own way. With the light of the area, you can occasionally see each individual grain of sand, but other times you will only see it as a collective sand dune. The amount of detail they put into the graphics while still keeping them so minimal and beautiful is nothing short of wonderful.
(http://thatgamecompany.com/wp-content/themes/thatgamecompany/_include/img/journey/journey-game-screenshot-18.jpg)
----PROS----
- Minimalistic music adds to the feel of the game
- Beautiful hand-crafted graphics give off the perfect balance of minimalism, simplicity, and detail
- Passive multiplayer adds to the experience
----CONS----- The game is very short, only clocking in at 2-4 hours of total gameplay
- Limited area to explore
RATING: 9.99/10
TL;DR: Am i doin it rite