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I'd like to suggest an idea, although I have little interest in running the RP myself. The concept is basically a world where magic used to exist in society, but was strongly regulated and eventually banned from usage. The world is a fairly modern world (think around 1990's) and bares great similarities to our own, but around the 1950's an organisation came from out of the shadows with unusually advanced technology that had the capability of suppressing magical energies and this was done without anyone's consent, it was a forced regulation of magic. Although the current government at the time tried to fight back against this organisation the prospect of collateral damage was too great, thus by the time the government decided to take action and mobilize its forces, this new organisation had already taken half of the country and placed its magic suppressing tech in every street corner, effectively splitting the country in half. One capable of using magic and the other thrown into a dark oppression. The RP begins during the 1990's when the organisation, now named "DogmaTech" now rules all of the country in place of the fallen government (which is currently unnamed) and is slowly tearing its way through the rest of the world. Spreading the anti-magic tech in its wake, though the motivation for this is unknown. The public live relatively normally, they are not mistreated apart from the occasional Dogma soldier with an arrogant attitude strolls by. It seems as though DogmaTech wishes no harm to the people, but has a strong dislike of magic.Thats the basics of what I had in mind, I've left quite a bit to the imagination though, wanna help me elaborate on this?
Quote from: Pow on December 13, 2012, 05:34:36 PMI'd like to suggest an idea, although I have little interest in running the RP myself. The concept is basically a world where magic used to exist in society, but was strongly regulated and eventually banned from usage. The world is a fairly modern world (think around 1990's) and bares great similarities to our own, but around the 1950's an organisation came from out of the shadows with unusually advanced technology that had the capability of suppressing magical energies and this was done without anyone's consent, it was a forced regulation of magic. Although the current government at the time tried to fight back against this organisation the prospect of collateral damage was too great, thus by the time the government decided to take action and mobilize its forces, this new organisation had already taken half of the country and placed its magic suppressing tech in every street corner, effectively splitting the country in half. One capable of using magic and the other thrown into a dark oppression. The RP begins during the 1990's when the organisation, now named "DogmaTech" now rules all of the country in place of the fallen government (which is currently unnamed) and is slowly tearing its way through the rest of the world. Spreading the anti-magic tech in its wake, though the motivation for this is unknown. The public live relatively normally, they are not mistreated apart from the occasional Dogma soldier with an arrogant attitude strolls by. It seems as though DogmaTech wishes no harm to the people, but has a strong dislike of magic.Thats the basics of what I had in mind, I've left quite a bit to the imagination though, wanna help me elaborate on this?This is a very wonderful setting for a world. I'm assuming of course that the oppression of magic would undoubtedly lead to a few factions of people fighting for the restoration of magic? And what DogmaTech? What are their reasons for banning magic? Are they trying to control the world's magic so that only they hold the power? Or do they have a more altruistic motive; discovering that magic is slowly destroying the world rapidly depleting the earth's life force, they ban all magic to ensure the overall safety of humankind?
Okay, but I'll have to make it tomorrow. My time on the PC is short right now since my bros have to use it. Anyways, I think I've finally settled the basics of the magic that will come into play in the RP. It will be interesting, and I'm not sure how people will like it, but I guess I just have to present it and find out.
also, would this use the RNG thing Pow used as well?
Okay so I've been thinking about starting up another RP, but I've learned from mistakes that having a battle system is indeed fun and interesting, but requires so much maintenance that it becomes impractical for a single GM to manage in the long run. However I wouldn't be content with using just an average RP structure, I'd want something to differentiate it from others.So I've come up with something which is easier to maintain but also makes the experience somewhat different and adds an element of difficulty to it, with added random luck. I call it the Karma system.Basically the RP I'm thinking about will be set in a prison complex, where all of the inhabitants are set loose and start killing each other off in a massive death match, however you are part of a small group that have to go and find whoever is orchestrating everything from deep within the facility, while trying to avoid the ensuing chaos. However, naturally at certain points you'll be given decisions on how to tackle a situation (usually told to you by the antagonist via PA speakers which are orchestrated in order to slow your progress).One will be a risk decision and the other will be an ease decision.Risk decision is the good option, you avoid putting others in harms way and accumulating Bad Karma. However, you have to preform a roll and this could result in the death your character.Ease decision is the bad option, you allow a target to die or refuse to allow yourself to take any harm or put yourself in an unfavorable position. You avoid having to roll, but you accumulate Bad Karma.Bad Karma is a point system, the more you accumulate the higher chance you have of dying at a Redemption zone. Redemption zones are triggered in your immediate area after so much time has passed (in-game). The higher Bad Karma you have, the more chance of your character dying. This is determined through percentage chance of course. There is no way to remove Bad Karma, Redemption is in every sense the only way for your character to get what he/she deserves.So you'll have to decide whether you want to avoid dying while preforming in an event, or dying at a redemption zone. Events have a higher chance of your character dying, but redemption zones are increasingly more frequent. You'll be constantly at odds, but surviving will offer greater satisfaction. If you die, you die. You are out. You can rejoin the story as someone involved in the behind the scenes (close to the antagonist) but you cannot rejoin the main party. You forfeit your chance at being the hero.If there is a great enough interest, I'll post the details of the story and any other relevant information. Any questions I'll answer too.(btw for those of you wondering, this actually is way more simpler than my CM battle system and economy thing. Considering that I don't have to constantly fiddle around with it and display it to you in written format)
I like that idea, really really interesting. I have only one problem with it, though. Unless the main party can be regrouped at a certain point, the chances of the RP ending with at least one person alive is...well, small. Unless that's the whole point of it, though.On the other note, I have a suggestion. Considering the player party dies constantly, the players could rejoin at other points, for other objectives - i.e first party dies. Then, some of the antagonist's allies decide to go against him, leading the players to a new party, and so on. That's just an idea, though.