For other games like LoZ, I can't see how it can aid immersion.Here's how:
(unless it's given an stupid personality or voice...I'm looking at you, Tidus)Ya, Jrpg protagonists seem to suffer from having a voice or dialogues the most. Most of my favourite JRPG characters I can think of are either silent or have a lot of dialogue options for the player to choose.
Silent protagonist and linear voiced protagonist are a lot less work than a decision based voiced protagonist (which is a lot better than either imo) like Fallout or Deus ExAha! I was hoping someone would bring that up.
Looking at the video, my point remains. Should Link have a voice in that game, and instead of just grunting saying something like "eeey let me out of here" would it be less immersive? Would you feel less like you were in the game or in the place of the character? Because honestly, I don't think I can say I would...Then Link'd sound annoying and the entire scene would lose it's humourous tone.
Looking at the video, my point remains. Should Link have a voice in that game, and instead of just grunting saying something like "eeey let me out of here" would it be less immersive? Would you feel less like you were in the game or in the place of the character? Because honestly, I don't think I can say I would...Umm...doesn't that happen in ME2? Also you don't exactly get to choose what your last words are and Shepherds mental condition remains the same no matter who you left to die or what sort of relation you formed with the character.
And in regard to that comparison, I find it...not very good, tbh. OK, so in ME most of the options were Paragon/Renegade and very straightfoward, but...(click to show/hide)
*cough*hasn'tplayedinquisition*cough*
And that aside, should you compare DA to DA, you can see that in Dragon Age: Inquisition (which has voice acting) the choices remain the same. You don't really know what consequences your choices will have and the same kind of interaction with your allies and whatnot, but the voice acting makes it all feel more "real"; and besides, to me it's kind of a turn-off when the characters don't have voices.
I'd be interested in a voiced decision-based pokemon gameA: Cut down tree
Exactly what I had in mind.I'd be interested in a voiced decision-based pokemon gameA: Cut down tree
B: Ask Bulbasaur to cut down tree
X: (Intimidate) Threaten tree to move away from the road
Y: Ask Old-man whether the tree is actually a Soodowoodo or not
I'd be interested in a voiced decision-based pokemon game
I'd be interested in a voiced decision-based pokemon game
Man... Pls no.
(http://static.giantbomb.com/uploads/scale_small/8/87790/2171267-box_hyp.png)
In all seriousness... Might be interesting.